I'm a backend-focused developer working primarily with game infrastructure, high-throughput JVM systems, and containerized services.
Most of my experience comes from building and maintaining large Minecraft server networks, dealing with real-world constraints such as memory pressure, GC behavior, network latency, and horizontal scalability.
- Large-scale Folia / Paper server architectures
- JVM performance tuning (memory, GC, OOM mitigation)
- Redis-based caching and data synchronization
- Backend services with Quarkus
- Dockerized environments on Linux
- Proxy and network-level orchestration (Velocity, Geyser)




