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kropsk/README.md


Backend & Infrastructure Engineer

About

I'm a backend-focused developer working primarily with game infrastructure, high-throughput JVM systems, and containerized services.

Most of my experience comes from building and maintaining large Minecraft server networks, dealing with real-world constraints such as memory pressure, GC behavior, network latency, and horizontal scalability.

What I Work With

  • Large-scale Folia / Paper server architectures
  • JVM performance tuning (memory, GC, OOM mitigation)
  • Redis-based caching and data synchronization
  • Backend services with Quarkus
  • Dockerized environments on Linux
  • Proxy and network-level orchestration (Velocity, Geyser)

Tech Stack

Backend / Infrastructure

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