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MotionBuilder Live Link

NOTE: If you are trying to build the plugin from source and you are using a recent version of the Engine from Github you will need to go to \Engine\Source\Runtime\LiveLinkInterface\LiveLinkInterface.Build.cs and remove "TimeManagement" from the PublicDependencyModuleNames list.

This has been fixed in the main branch as of 2018/09/26

Enables Unreal to receives data from MotionBuilder via the Live Link system.

Currently built and tested with Unreal 4.18, 4.19, 4.20 and MotionBuilder 2016, 2017, 2018

Pre-built plugins are available on the Releases tab here: https://github.com/ue4plugins/MobuLiveLink/releases

Please see the Wiki for details on setup, usage and known issues: https://github.com/ue4plugins/MobuLiveLink/wiki

If you have any issues or questions please log them in the issues tab

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