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zhaogd233/README.md

Hi there, I'm zhaogd! 👋

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  1. UnityAssetBundleCrafter UnityAssetBundleCrafter Public

    提供反序列化&序列化 unity ab的方案

    C# 1

  2. UnityNativeHookKit UnityNativeHookKit Public

    作为unity native code 的hook 模板

    C++ 1 2

  3. TimeControl TimeControl Public

    可任意对局部加速&回溯的unity项目

    C# 1

  4. GPUDriven GPUDriven Public

    Forked from GouGeLSJ/GPUDriven

    C#

  5. 打印输出value到color. custom function nod... 打印输出value到color. custom function node code for Unity ShaderGraph/ shader, aware of +Inf/-Inf and nan
    1
    // This gist can be found at https://gist.github.com/bestknighter/660e6a53cf6a6643618d8531f962be2c
    2
    // I modified Aras Pranckevičius's awesome shader code to be able to handle Infinite and Not A Number numbers
    3
    
                  
    4
    
                  
    5
    // Quick try at doing a "print value" node for Unity ShaderGraph.
  6. UnityRoslynAnalyzer UnityRoslynAnalyzer Public

    自己使用的roslyn analyzer

    C#