MaterialKit is a graphics and animation framework based on Google's Material Design. A major goal in the design of MaterialKit is to allow the creativity of others to easily be expressed. The following README is written to get you started, and is by no means a complete tutorial on all that is possible. Additional examples may be found in the Examples directory that go beyond the README documentation.
- Download MaterialKit.
- Explore the examples in the Examples directory.
- If you need help, use Stack Overflow. (Tag 'materialkit')
- If you'd like to ask a general question, use Stack Overflow.
- If you found a bug, and can provide steps to reliably reproduce it, open an issue.
- If you have a feature request, open an issue.
- If you want to contribute, submit a pull request.
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapodsCocoaPods 0.39.0+ is required to build MaterialKit 1.0.0+.
To integrate MaterialKit into your Xcode project using CocoaPods, specify it in your Podfile:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!
pod 'MK', '~> 1.0'Then, run the following command:
$ pod installCarthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthageTo integrate MaterialKit into your Xcode project using Carthage, specify it in your Cartfile:
github "CosmicMind/MaterialKit"Run carthage to build the framework and drag the built MaterialKit.framework into your Xcode project.
The MaterialKit framework is a fast growing project and will encounter changes throughout its development. It is recommended that the Changelog be reviewed prior to updating versions.
- MaterialColor
- TextField
- TextView
- MaterialLayer
- MaterialView
- MaterialPulseView
- FlatButton
- RaisedButton
- FabButton
- CardView
- ImageCardView
- NavigationBarView
- SideNavigationViewController
- CaptureView
- SearchBarView
- SearchBarViewController
- TabView
- TabViewController
- Scrolling Techniques
- Dialogs
- Snackbar
- ProgressBar (circular and horizontal)
- DatePicker
- TimePicker
- More Examples
Explore a complete range of Material Design colors using MaterialColor. Below is an example of setting a button's background color property.
let button: FabButton = FabButton()
button.backgroundColor = MaterialColor.blue.darken1A TextField is an excellent way to improve UX. Checkout the Examples directory for a project using this component.
let textField: TextField = TextField(frame: CGRectMake(57, 100, 300, 24))
textField.placeholder = "First Name"
textField.font = RobotoFont.regularWithSize(20)
textField.textColor = MaterialColor.black
textField.titleLabel = UILabel()
textField.titleLabel!.font = RobotoFont.mediumWithSize(12)
textField.titleLabelColor = MaterialColor.grey.lighten1
textField.titleLabelActiveColor = MaterialColor.blue.accent3
textField.clearButtonMode = .WhileEditing
view.addSubview(textField)
// Add nameField to UIViewController.
view.addSubview(nameField)Easily match any regular expression pattern in a body of text. Below is an example of the default hashtag pattern matching.
Checkout the Examples Programmatic directory for a sample project using this wonderful component.
MaterialLayer is a lightweight CAShapeLayer used throughout MaterialKit. It is designed to easily take shape, depth, and animations. Below is an example demonstrating the ease of adding shape and depth to MaterialLayer.
let materialLayer: MaterialLayer = MaterialLayer(frame: CGRectMake(132, 132, 150, 150))
materialLayer.image = UIImage(named: "CosmicMindAppIcon")
materialLayer.shape = .Circle
materialLayer.shadowDepth = .Depth2
// Add layer to UIViewController.
view.layer.addSublayer(materialLayer)MaterialView is the base UIView class used throughout MaterialKit. Like MaterialLayer, it is designed to easily take shape, depth, and animations. The major difference is that MaterialView has all the added features of the UIView class. Below is an example of setting a MaterialView's cornerRadius, shape, and depth.
let materialView: MaterialView = MaterialView(frame: CGRectMake(132, 132, 150, 150))
materialView.image = UIImage(named: "FocusAppIcon")
materialView.shape = .Square
materialView.shadowDepth = .Depth2
materialView.cornerRadius = .Radius3
// Add view to UIViewController.
view.addSubview(materialView)MaterialPulseView is at the heart of all pulse animations. Any view that subclasses MaterialPulseView instantly inherits the pulse animation with full customizability.
let materialPulseView: MaterialPulseView = MaterialPulseView(frame: CGRectMake(132, 132, 150, 150))
materialPulseView.image = UIImage(named: "ContentAppIcon")
materialPulseView.shape = .Circle
materialPulseView.shadowDepth = .Depth2
// Add view to UIViewController.
view.addSubview(materialPulseView)A FlatButton is the best place to start when introducing MaterialKit buttons. It is simple, clean, and very effective. Below is an example of a FlatButton in action.
let button: FlatButton = FlatButton(frame: CGRectMake(107, 107, 200, 65))
button.setTitle("Flat", forState: .Normal)
button.titleLabel!.font = RobotoFont.mediumWithSize(32)
// Add to UIViewController.
view.addSubview(button)A RaisedButton is sure to get attention. Take a look at the following animation example.
let button: RaisedButton = RaisedButton(frame: CGRectMake(107, 207, 200, 65))
button.setTitle("Raised", forState: .Normal)
button.titleLabel!.font = RobotoFont.mediumWithSize(32)
// Add to UIViewController.
view.addSubview(button)A FabButton is essential to Material Design's overall look. Below showcases its beauty.
let img: UIImage? = UIImage(named: "ic_create_white")
let button: FabButton = FabButton(frame: CGRectMake(175, 315, 64, 64))
button.setImage(img, forState: .Normal)
button.setImage(img, forState: .Highlighted)
// Add to UIViewController.
view.addSubview(button)Right out of the box to a fully customizable configuration, CardView always stands out. Take a look at a few examples in action and find more in the Examples directory.
let cardView: CardView = CardView()
// Title label.
let titleLabel: UILabel = UILabel()
titleLabel.text = "Welcome Back!"
titleLabel.textColor = MaterialColor.blue.darken1
titleLabel.font = RobotoFont.mediumWithSize(20)
cardView.titleLabel = titleLabel
// Detail label.
let detailLabel: UILabel = UILabel()
detailLabel.text = "It’s been a while, have you read any new books lately?"
detailLabel.numberOfLines = 0
cardView.detailLabel = detailLabel
// Yes button.
let btn1: FlatButton = FlatButton()
btn1.pulseColor = MaterialColor.blue.lighten1
btn1.pulseFill = true
btn1.pulseScale = false
btn1.setTitle("YES", forState: .Normal)
btn1.setTitleColor(MaterialColor.blue.darken1, forState: .Normal)
// No button.
let btn2: FlatButton = FlatButton()
btn2.pulseColor = MaterialColor.blue.lighten1
btn2.pulseFill = true
btn2.pulseScale = false
btn2.setTitle("NO", forState: .Normal)
btn2.setTitleColor(MaterialColor.blue.darken1, forState: .Normal)
// Add buttons to left side.
cardView.leftButtons = [btn1, btn2]
// To support orientation changes, use MaterialLayout.
view.addSubview(cardView)
cardView.translatesAutoresizingMaskIntoConstraints = false
MaterialLayout.alignFromTop(view, child: cardView, top: 100)
MaterialLayout.alignToParentHorizontally(view, child: cardView, left: 20, right: 20)Easily remove the pulse animation and add a background image for an entirely new feel.
let cardView: CardView = CardView()
cardView.divider = false
cardView.backgroundColor = MaterialColor.red.darken1
cardView.pulseScale = false
cardView.pulseColor = nil
cardView.image = UIImage(named: "iTunesArtwork")?.resize(toWidth: 400)
cardView.contentsGravity = .BottomRight
// Title label.
let titleLabel: UILabel = UILabel()
titleLabel.text = "MaterialKit"
titleLabel.textColor = MaterialColor.white
titleLabel.font = RobotoFont.mediumWithSize(24)
cardView.titleLabel = titleLabel
// Detail label.
let detailLabel: UILabel = UILabel()
detailLabel.text = "Build beautiful software."
detailLabel.textColor = MaterialColor.white
detailLabel.numberOfLines = 0
cardView.detailLabel = detailLabel
// Favorite button.
let img1: UIImage? = UIImage(named: "ic_favorite_white")
let btn1: FlatButton = FlatButton()
btn1.pulseColor = MaterialColor.white
btn1.pulseFill = true
btn1.pulseScale = false
btn1.setImage(img1, forState: .Normal)
btn1.setImage(img1, forState: .Highlighted)
// Add buttons to left side.
cardView.leftButtons = [btn1]
// To support orientation changes, use MaterialLayout.
view.addSubview(cardView)
cardView.translatesAutoresizingMaskIntoConstraints = false
MaterialLayout.alignFromTop(view, child: cardView, top: 100)
MaterialLayout.alignToParentHorizontally(view, child: cardView, left: 20, right: 20)Adjust the alignment of the UI elements to create different configurations of the CardView.
let cardView: CardView = CardView()
cardView.dividerInset.left = 100
cardView.titleLabelInset.left = 100
cardView.detailLabelInset.left = 100
cardView.pulseColor = MaterialColor.teal.lighten4
// Image.
cardView.image = UIImage(named: "GraphKit")
cardView.contentsGravity = .TopLeft
// Title label.
let titleLabel: UILabel = UILabel()
titleLabel.text = "GraphKit"
titleLabel.font = RobotoFont.mediumWithSize(24)
cardView.titleLabel = titleLabel
// Detail label.
let detailLabel: UILabel = UILabel()
detailLabel.text = "Build scalable data-driven apps."
detailLabel.numberOfLines = 0
cardView.detailLabel = detailLabel
// LEARN MORE button.
let btn1: FlatButton = FlatButton()
btn1.pulseColor = MaterialColor.teal.lighten1
btn1.pulseFill = true
btn1.pulseScale = false
btn1.setTitle("LEARN MORE", forState: .Normal)
btn1.setTitleColor(MaterialColor.teal.darken1, forState: .Normal)
// Add buttons to right side.
cardView.rightButtons = [btn1]
// To support orientation changes, use MaterialLayout.
view.addSubview(cardView)
cardView.translatesAutoresizingMaskIntoConstraints = false
MaterialLayout.alignFromTop(view, child: cardView, top: 100)
MaterialLayout.alignToParentHorizontally(view, child: cardView, left: 20, right: 20)CardViews are so flexible they create entirely new components by removing all but certain elements. For example, bellow is a button bar by only setting the button values of the CardView.
let cardView: CardView = CardView()
cardView.divider = false
cardView.pulseColor = nil
cardView.pulseScale = false
cardView.backgroundColor = MaterialColor.blueGrey.darken4
// Favorite button.
let img1: UIImage? = UIImage(named: "ic_search_white")
let btn1: FlatButton = FlatButton()
btn1.pulseColor = MaterialColor.white
btn1.pulseFill = true
btn1.pulseScale = false
btn1.setImage(img1, forState: .Normal)
btn1.setImage(img1, forState: .Highlighted)
// BUTTON 1 button.
let btn2: FlatButton = FlatButton()
btn2.pulseColor = MaterialColor.teal.lighten3
btn2.pulseFill = true
btn2.pulseScale = false
btn2.setTitle("BUTTON 1", forState: .Normal)
btn2.setTitleColor(MaterialColor.teal.lighten3, forState: .Normal)
btn2.titleLabel!.font = RobotoFont.regularWithSize(20)
// BUTTON 2 button.
let btn3: FlatButton = FlatButton()
btn3.pulseColor = MaterialColor.teal.lighten3
btn3.pulseFill = true
btn3.pulseScale = false
btn3.setTitle("BUTTON 2", forState: .Normal)
btn3.setTitleColor(MaterialColor.teal.lighten3, forState: .Normal)
btn3.titleLabel!.font = RobotoFont.regularWithSize(20)
// Add buttons to left side.
cardView.leftButtons = [btn1]
// Add buttons to right side.
cardView.rightButtons = [btn2, btn3]
// To support orientation changes, use MaterialLayout.
view.addSubview(cardView)
cardView.translatesAutoresizingMaskIntoConstraints = false
MaterialLayout.alignFromTop(view, child: cardView, top: 100)
MaterialLayout.alignToParentHorizontally(view, child: cardView, left: 20, right: 20)Bold and attractive, ImageCardView is the next step from a CardView. In the Examples folder you will find examples using the ImageCardView. Below are some animations to give you an idea of the possibilities the ImageCardView has to offer.
let imageCardView: ImageCardView = ImageCardView()
// Image.
let size: CGSize = CGSizeMake(UIScreen.mainScreen().bounds.width - CGFloat(40), 150)
imageCardView.image = UIImage.imageWithColor(MaterialColor.cyan.darken1, size: size)
// Title label.
let titleLabel: UILabel = UILabel()
titleLabel.text = "Welcome Back!"
titleLabel.textColor = MaterialColor.white
titleLabel.font = RobotoFont.mediumWithSize(24)
imageCardView.titleLabel = titleLabel
imageCardView.titleLabelInset.top = 100
// Detail label.
let detailLabel: UILabel = UILabel()
detailLabel.text = "It’s been a while, have you read any new books lately?"
detailLabel.numberOfLines = 0
imageCardView.detailLabel = detailLabel
// Yes button.
let btn1: FlatButton = FlatButton()
btn1.pulseColor = MaterialColor.cyan.lighten1
btn1.pulseFill = true
btn1.pulseScale = false
btn1.setTitle("YES", forState: .Normal)
btn1.setTitleColor(MaterialColor.cyan.darken1, forState: .Normal)
// No button.
let btn2: FlatButton = FlatButton()
btn2.pulseColor = MaterialColor.cyan.lighten1
btn2.pulseFill = true
btn2.pulseScale = false
btn2.setTitle("NO", forState: .Normal)
btn2.setTitleColor(MaterialColor.cyan.darken1, forState: .Normal)
// Add buttons to left side.
imageCardView.leftButtons = [btn1, btn2]
// To support orientation changes, use MaterialLayout.
view.addSubview(imageCardView)
imageCardView.translatesAutoresizingMaskIntoConstraints = false
MaterialLayout.alignFromTop(view, child: imageCardView, top: 100)
MaterialLayout.alignToParentHorizontally(view, child: imageCardView, left: 20, right: 20)Remove elements, such as details to create a fresh look for your images.
let imageCardView: ImageCardView = ImageCardView()
imageCardView.divider = false
// Image.
imageCardView.image = UIImage(named: "MaterialKitImageCardViewBackgroundImage")
// Title label.
let titleLabel: UILabel = UILabel()
titleLabel.text = "Material Design"
titleLabel.textColor = MaterialColor.white
titleLabel.font = RobotoFont.regularWithSize(24)
imageCardView.titleLabel = titleLabel
imageCardView.titleLabelInset.top = 80
// Star button.
let img1: UIImage? = UIImage(named: "ic_star_grey_darken_2")
let btn1: FlatButton = FlatButton()
btn1.pulseColor = MaterialColor.blueGrey.lighten1
btn1.pulseFill = true
btn1.pulseScale = false
btn1.setImage(img1, forState: .Normal)
btn1.setImage(img1, forState: .Highlighted)
// Favorite button.
let img2: UIImage? = UIImage(named: "ic_favorite_grey_darken_2")
let btn2: FlatButton = FlatButton()
btn2.pulseColor = MaterialColor.blueGrey.lighten1
btn2.pulseFill = true
btn2.pulseScale = false
btn2.setImage(img2, forState: .Normal)
btn2.setImage(img2, forState: .Highlighted)
// Share button.
let img3: UIImage? = UIImage(named: "ic_share_grey_darken_2")
let btn3: FlatButton = FlatButton()
btn3.pulseColor = MaterialColor.blueGrey.lighten1
btn3.pulseFill = true
btn3.pulseScale = false
btn3.setImage(img3, forState: .Normal)
btn3.setImage(img3, forState: .Highlighted)
// Add buttons to right side.
imageCardView.rightButtons = [btn1, btn2, btn3]
// To support orientation changes, use MaterialLayout.
view.addSubview(imageCardView)
imageCardView.translatesAutoresizingMaskIntoConstraints = false
MaterialLayout.alignFromTop(view, child: imageCardView, top: 100)
MaterialLayout.alignToParentHorizontally(view, child: imageCardView, left: 20, right: 20)One of Material Design's greatest additions to UI is the NavigationBarView. In the Examples folder, you can checkout some code to get you started with this wonderful component.
let navigationBarView: NavigationBarView = NavigationBarView()
// Stylize.
navigationBarView.backgroundColor = MaterialColor.indigo.darken1
// To lighten the status bar add the "View controller-based status bar appearance = NO"
// to your info.plist file and set the following property.
navigationBarView.statusBarStyle = .LightContent
// Title label.
let titleLabel: UILabel = UILabel()
titleLabel.text = "MaterialKit"
titleLabel.textAlignment = .Left
titleLabel.textColor = MaterialColor.white
titleLabel.font = RobotoFont.regularWithSize(20)
navigationBarView.titleLabel = titleLabel
navigationBarView.titleLabelInset.left = 64
// Detail label.
let detailLabel: UILabel = UILabel()
detailLabel.text = "Build Beautiful Software"
detailLabel.textAlignment = .Left
detailLabel.textColor = MaterialColor.white
detailLabel.font = RobotoFont.regularWithSize(12)
navigationBarView.detailLabel = detailLabel
navigationBarView.detailLabelInset.left = 64
// Menu button.
let img1: UIImage? = UIImage(named: "ic_menu_white")
let btn1: FlatButton = FlatButton()
btn1.pulseColor = MaterialColor.white
btn1.pulseFill = true
btn1.pulseScale = false
btn1.setImage(img1, forState: .Normal)
btn1.setImage(img1, forState: .Highlighted)
// Star button.
let img2: UIImage? = UIImage(named: "ic_star_white")
let btn2: FlatButton = FlatButton()
btn2.pulseColor = MaterialColor.white
btn2.pulseFill = true
btn2.pulseScale = false
btn2.setImage(img2, forState: .Normal)
btn2.setImage(img2, forState: .Highlighted)
// Search button.
let img3: UIImage? = UIImage(named: "ic_search_white")
let btn3: FlatButton = FlatButton()
btn3.pulseColor = MaterialColor.white
btn3.pulseFill = true
btn3.pulseScale = false
btn3.setImage(img3, forState: .Normal)
btn3.setImage(img3, forState: .Highlighted)
// Add buttons to left side.
navigationBarView.leftButtons = [btn1]
// Add buttons to right side.
navigationBarView.rightButtons = [btn2, btn3]
// To support orientation changes, use MaterialLayout.
view.addSubview(navigationBarView)
navigationBarView.translatesAutoresizingMaskIntoConstraints = false
MaterialLayout.alignFromTop(view, child: navigationBarView)
MaterialLayout.alignToParentHorizontally(view, child: navigationBarView)
MaterialLayout.height(view, child: navigationBarView, height: 70)As elegant as is effective, the SideNavigationViewController is an excellent way to organize your app. In the Examples directory, there is an example project using this wonderful component.
Add a new dimension of interactivity with CaptureView. CaptureView is a fully functional camera that is completely customizable.
Checkout the Examples Programmatic directory for a sample project using this wonderful component.
Copyright (C) 2015 - 2016, Daniel Dahan and CosmicMind, Inc. http://cosmicmind.io. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
-
Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer. -
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
-
Neither the name of MaterialKit nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.


















