Vision is a GPU physically based renderer, The vision renderer uses embeded DSL codegen technology derived from luisa compute https://github.com/LuisaGroup/LuisaCompute, which is a nice invention!
| Feature | Progress |
|---|---|
| Megakernel path tracing | Done |
| Wavefront path tracing | Planned |
| Bidirectional path tracing | Planned |
| Photon mapping | Planned |
| Feature | Progress |
|---|---|
| Filter Importance Sampling | Planned |
| Mitchell-Netravali Filter | Planned |
| Box Filter | Done |
| Triangle Filter | Planned |
| Gaussian Filter | Planned |
| Lanczos Windowed Sinc Filter | Planned |
| Feature | Progress |
|---|---|
| metal | Done |
| matte | Done |
| glass | Done |
| mirror | Done |
| substrate | Done |
| disney | Done |
| hair | Planned |
| BSSRDF | Planned |
| Feature | Progress |
|---|---|
| Pinhole Cameras | Done |
| Thin-Lens Cameras | Planned |
| Realistic Cameras | Planned |
| Fish-Eye Cameras | Planned |
| Geometry surface(for light map baker) | Planned |
| Feature | Progress |
|---|---|
| Area Lights, emission | done |
| projector | done |
| spotlight | done |
| pointlight | done |
| IES | Planned |
| HDRI Environment Maps | done |
| Uniform-Distribution Light Selection Strategy | done |
| Power-Distribution Light Selection Strategy | Planned |
| BVH Light Selection Strategy | Planned |
| Feature | Progress |
|---|---|
| GPU | Done (with CUDA + OptiX) |
| Feature | Progress |
|---|---|
| Blender | Planned |
| 3DS Max | Planned |
Part of the scene comes from https://benedikt-bitterli.me/resources/













