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Known Issues
David Hibbitts edited this page Jul 4, 2018
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- Selecting objects in a heirarchy only adds the first supported Item type
- If you want to add a skeleton select the root bone. If you select the group above you'll just stream a null rather than the actual Skeleton.
- Subject names have no collision check. Adding the same subject name twice will cause issues.
- Objects stream all animatable properties, this should cover almost all the ones you are interested in but it's possible some properties you require will not be streamed
- Objects some times have a 90 degree rotation offset around the X axis in Unreal
- This appears in some MotionBuilder files and not others so will require further troubleshooting, if you have a reproducible example of this please let me know