Principal Software Engineer | Research & Development
I am an experienced engineering leader specializing in high-performance graphics, simulation, and interactive technologies. My work sits at the intersection of R&D, Industry 4.0, and immersive experiences (XR).
๐ Currently seeking new opportunities where I can leverage my expertise in robotics, simulation, or complex systems engineering.
- Research & Development: Prototyping, Industry 4.0, and IoT solutions.
- Simulation & Robotics: Autonomy, physics-based simulation, and digital twins.
- Graphics Programming: Vulkan, OpenGL, C++, and Shader development.
- Web Technology: React, TypeScript, Vite, Python, and FastAPI.
- Game Engines & XR: Unity3D, Godot, Unreal Engine, and XR (VR/AR/MR) technologies.
- Portfolio - My interactive professional portfolio.
- Tuesdate - Cute countdown for me and my girlfriend.
- Jumping In With Jenn - Podcast site using RSS feeds.
- Voxelotl Garden - A cozy voxel-based creature sim (Available on Steam).
- Bubble Boyz - Global Game Jam 2025 entry.
- Taptopia - Celebrated the 10-year anniversary at MDEV 2025.
- Vulkan Cube - A clean, low-level implementation of the Vulkan API.
- OpenGL Cube - Graphics fundamentals and pipeline exploration.
- Cozy Acres GL - Town generator tool. Inspired heavily by Animal Crossing (GameCube Edition).
- Principal Software Engineer @ Verizon โ Vehicle-To-Everything (V2X) and Industry 4.0 initiatives.
- Senior Software Engineer @ Scanifly โ Digital Twin technology for placing 3D solar panels.
- Manager, Software Development @ Charles Schwab โ Manager of Schwab Advisor Center and Thematic mobile back-ends.
- Senior Software Engineer @ Wave โ Building the future of virtual concerts in Virtual Reality.
- Senior Software Engineer @ Viewer Ready โ Developing VR sports titles like Pitch-Hit and Super Hoops.
- Portfolio: troyjsanders.com
- Twitter/X: @thunderawesome
- YouTube: ThunderAwesome Channel
- CodeSandbox: thunderawesome
โก Fun fact: I have participated in over 50 game jams/hackathons! I love the challenge of building something from zero to one in a weekend.


