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thunderawesome/README.md

Hi there! I'm Troy! ๐Ÿ‘‹

Principal Software Engineer | Research & Development

I am an experienced engineering leader specializing in high-performance graphics, simulation, and interactive technologies. My work sits at the intersection of R&D, Industry 4.0, and immersive experiences (XR).

๐Ÿš€ Currently seeking new opportunities where I can leverage my expertise in robotics, simulation, or complex systems engineering.


๐Ÿ›  Tech Stack & Focus Areas

  • Research & Development: Prototyping, Industry 4.0, and IoT solutions.
  • Simulation & Robotics: Autonomy, physics-based simulation, and digital twins.
  • Graphics Programming: Vulkan, OpenGL, C++, and Shader development.
  • Web Technology: React, TypeScript, Vite, Python, and FastAPI.
  • Game Engines & XR: Unity3D, Godot, Unreal Engine, and XR (VR/AR/MR) technologies.

๐Ÿ”ญ Recent Projects

๐ŸŒ Web & Front-End

๐ŸŽฎ Games & Immersive

๐Ÿฆ€ Graphics & Systems

  • Vulkan Cube - A clean, low-level implementation of the Vulkan API.
  • OpenGL Cube - Graphics fundamentals and pipeline exploration.
  • Cozy Acres GL - Town generator tool. Inspired heavily by Animal Crossing (GameCube Edition).

๐Ÿ’ผ Professional Journey

  • Principal Software Engineer @ Verizon โ€“ Vehicle-To-Everything (V2X) and Industry 4.0 initiatives.
  • Senior Software Engineer @ Scanifly โ€“ Digital Twin technology for placing 3D solar panels.
  • Manager, Software Development @ Charles Schwab โ€“ Manager of Schwab Advisor Center and Thematic mobile back-ends.
  • Senior Software Engineer @ Wave โ€“ Building the future of virtual concerts in Virtual Reality.
  • Senior Software Engineer @ Viewer Ready โ€“ Developing VR sports titles like Pitch-Hit and Super Hoops.

๐Ÿ“ฌ Let's Connect

โšก Fun fact: I have participated in over 50 game jams/hackathons! I love the challenge of building something from zero to one in a weekend.

Pinned Loading

  1. vulkan-cube vulkan-cube Public

    Practicing C++ and Vulkan

    C++

  2. opengl-cube opengl-cube Public

    Practicing C++ and OpenGL

    C