single player "mud" with procedural generation
Unlike "old-skool" muds from years ago, the room, item, and creature descriptions and the connections between rooms are generated procedurally.
Right now it's not really a mud, because it's single user.
Basic functionality that works is:
- map generation, including randomly dispersed obstacles, items (weapons), creatures, regions, etc
- collecting items
- navigating from room to room
- fighting creatures
A few things on the TODO list:
- make weapons actually affect combat (i.e. damage level)
- make creatures randomly move from room to room
- allow the map to be printed to the screen
- signposts (e.g. " 10 east")
- other item types with other effects
- multiplayer???