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single player "mud" with procedural generation

Unlike "old-skool" muds from years ago, the room, item, and creature descriptions and the connections between rooms are generated procedurally.

Right now it's not really a mud, because it's single user.

Basic functionality that works is:

  • map generation, including randomly dispersed obstacles, items (weapons), creatures, regions, etc
  • collecting items
  • navigating from room to room
  • fighting creatures

A few things on the TODO list:

  • make weapons actually affect combat (i.e. damage level)
  • make creatures randomly move from room to room
  • allow the map to be printed to the screen
  • signposts (e.g. " 10 east")
  • other item types with other effects
  • multiplayer???

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single player "mud" with procedural generation

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