Version: 2.7.0.0
Released: February 10th, 2017
Before updating, please remove all Fuse files from Assets/Plugins/Android, Assets/Plugins/iOS and the entire Assets/FuseSDK folder.
We have removed several 3rd party dependencies, these files will remain in your project unless manually removed.
The FuseSDK now uses the JarResolver library to manage Google Play Services dependencies.
If your project has any play services or support jars that you included manually you could encounter some conflicts.
See here for more information.
Please use the links below to download the FuseSDK.
Unity 5 Package
Once the package has been imported into your project, you will be able to update the FuseSDK Wrapper through the Unity Editor.
Please review the integration instructions found here for more information on integrating the Fuse SDK.
- Integration Instructions
- [Documentation] (http://fusepowered.github.io/FuseSDKUnity/)
February 10th, 2017
- Major ad network updates
- Optimize cache usage for S2S videos
- Optimize ad network initialization
- Update JarResolver and Google Play Services dependencies
January 10th, 2017
- iOS: Fixed bug that prevented callbacks
November 30th, 2016
- iOS: Added support for iOS 10 push notifications
- iOS: Full support for ATS, allowHTTPDownload no longer required
- iOS: Added support for latest prime31 StoreKit version
- Ad provider optimizations
October 14th, 2016
- iOS: Added Info.plist entries that were causing problems during submission
October 12th, 2016
- Added event: FuseSDK.AdDeclined (trigerred after a user declines to view an ad from a preroll)
- Major Ad provider optimizations
- There is no longer any difference between our Core and Full variants of the SDK
- Significant reduction in the number of dex method references on Android
September 20th, 2016
- iOS: Resolve issue where the SDK was causing private API usage flagging during submission
August 29th, 2016
- Add support for Android 7.0
- Ad provider updates and optimizations
- Bug fixes
July 7th, 2016
- Added JarResolver library to manage Google Play Services dependencies.
- Removed Ionic.Zip.dll
- Ad provider updates
- Lots and lots of bug fixes
- Android:
- Complete rewrite of Android SDK
- Added toggles for Android premissions to FuseSDK object
- Native libraries now distributed as AARs in Unity 5 and exploded AARs in Unity 4
- AndroidManifest.xml and res folder moved into an android library folder
- Minimum API version increased to API 15 (Android 4.0.3)
- iOS
- Refactor of IOS SDK
April 1st, 2016
- Critical Android Bug fixes in 3rd party providers
March 29th, 2016
- iOS Bug fixes
March 23rd, 2016
- Removed Android InAppBilling library (included by Unity or other 3rd party billing plugins)
- Removed FuseSDK.NET-Stub.dll
- Added options to FuseSDK prefab to start Fuse Sessions in the Editor and Standalone builds
- iOS Bug fixes
March 11th, 2016
- Ad provider updates
- Price localization for offers
- Rich media pre and post rolls for cross promotional videos
- Optimized PostProcess scripts
- Removed support for Unity 3.5
- Added Soomla Store IAP tracking
- Added Unity IAP tracking to Extras folder
- Added new iOS Frameworks
- Bug fixes
January 20th, 2016
- Android Manifest bug fixes
November 26th, 2015
- Ad Provider optimizations
November 23rd, 2015
- Ad Provider updates
- VAST Improvements
- Custom End Cards
- Bug fixes
By downloading the Fuse Powered SDK, you are granted a limited, non-commercial license to use and review the SDK solely for evaluation purposes. If you wish to integrate the SDK into any commercial applications, you must register an account with Fuse Powered and accept the terms and conditions on the Fuse Powered website.
For more information, please visit http://www.fusepowered.com. For questions or assistance, please email us at support@fusepowered.com.