Iโm a veteran programmer with 40 years of commercial hands-on coding behind me. I like tools that last, systems that survive industry pivots, and projects that are fun enough to keep me curious.
- Software polymath | product builder | long-term survivor of multiple tech extinction events
- Based in Great Britain, a small island in the North Atlantic
- Online, I'm sometimes known as the ัฯฦัฯฮฑัั ะผฮฑฮฝััicะบ
- My latest project is Orebituary (launching in 2027)
- A few of my past projects The Tools Foundry (2024) | TextZformatter (2022) | zubbit.io (2016) | TCFEmailMiner (2014)
- I also like writing classic game clones. Here are a few: Atari Asteroids (1979) | Spacewar (1962) | Atari Pong (1972) | Hamurabi (1978)
Code wise I started out back in 1981 using BASIC, and progressed to COBOL and used many variations of that. From there I became a Java Developer, and then moved into .NET using C#, VB.NET, classic ASP etc, I then moved into mobile development coding with Android and Apple Objective-C. Also worked with PHP and have used Python, a bit of Golang and lots of front end JS frameworks. I've basically done a bunch of stuff ๐
Very much a techie at heart, Iโve been creating software and designing websites since I was a teenager and love inventing and creating tools that people love to use and get real value from.
I also love building Micro-SaaS and side-businesses - helps keep the bank full and the bills paid.
On my Github you will find lots of fun stuff. I do collect lots of old legacy code, especially vintage gaming software, and I'm also writing some games, both recreating some classic old-skool games but also planning to write some new games. So check out my repos! All a bit of a work in progress so do ping me if you have any questions.
The best place to find me is on LinkedIn


