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CMPT 361
Assignment 3
Patrick Wang
April 7, 2014

##To Run

./raycast [–u | –d] step_max <options>

-d: default scene
-u: user scene
step_max: levels of recurrsion

<options>
+s: inclusion of shadows
+l: inclusion of reflection
+r: inclusion of refraction
+c: inclusion of chess board pattern
+f: enabling diffuse rendering using stochastic ray generations
+p: enabling super-sampling

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####Sources: Ray Tracer tutorial: http://www.scratchapixel.com/lessons/3d-basic-lessons/lesson-1-writing-a-simple-raytracer/ Uniform Sphere point selection: http://mathworld.wolfram.com/SpherePointPicking.html

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Ray tracer using OpenGL Shaders

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