Fix unified gsplat work buffer extra streams for octrees and color-only updates #8405
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Fixes two related issues with unified gsplat work buffer extra streams:
1. Octree parent placement delegation
Octree file placements now properly inherit shader configuration from the component's placement, enabling them to write to work buffer extra streams:
workBufferModifier- delegated via getter (allows writing to extra streams)parameters- inherited in constructor (e.g., component ID uniforms)streams(instance textures) - delegated via getterThis allows octree splats to use per-component parameters and modifiers when writing to work buffer extra streams
2. Color-only shader compilation fix
When camera movement triggers a color-only update (spherical harmonics recalculation), the work buffer shader now generates no-op stub functions for extra stream writes. This prevents shader compilation errors when the user's
workBufferModifiercalls functions likewriteSplatComponentId()that don't have render targets in color-only mode.