Software Engineer @ Unity, passionate about game development, engine development, performance optimization, and exploring diverse tech domains.
Sep 2022 โ Present ยท Seoul (Hybrid)
- Unity Engine Development
- Contributed to core engine across multiple domains: Graphics, DOTS, and various official Unity packages
- Cross-team collaboration on engine-level features and bug fixes
- Unity Open World Tech Demo Development
- Open-world technology R&D & package development
- World Streaming, tooling & workflow
- Applied new Unity tech: DOTS, Netcode for Entities
- Framework design, CI/CD
- Professional Services
- Game-project optimization & consulting for partners
- Custom engine feature development tailored to partner needs
Jan 2021 โ Sep 2022 ยท Pangyo
- MapleStory Worlds
- Lua script-engine integration & customization
- Script editor / intellisense development
- API development lead
Aug 2016 โ Dec 2020
- Legends of Lunia โ Program Lead
- Designed & built client & server architecture
- Implemented 4 dedicated servers: Match, Lobby, Social, Battle
- CAPSULEMON: FIGHT!
- Client & server feature development
- Game launch & live-service operations
- Kritika Online
- Client & server feature development
- Live-service operations
- ๐ฎ Game Engine Development โ Building scalable, high-performance game systems
- ๐ Open World Technology โ World streaming, LOD systems, and large-scale rendering
- ๐ Multiplayer Systems โ Dedicated servers, netcode, and real-time synchronization
- ๐ต Audio & Music Tech โ MIDI, audio processing, and interactive music systems
- โก Performance Optimization โ Profiling, memory management, and frame-time analysis
- ๐ค Computer Vision โ Object tracking, pose estimation, and real-time video analysis
- ๐ Data-Oriented Design โ ECS patterns and cache-friendly architectures
- ๐ Seoul, South Korea
- โ๏ธ penspanic@gmail.com
- ๐ผ LinkedIn
- ๐ Blog


