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1.60

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Changing the Flow map obstacle to make the influence a bit more natur…

…al by changing the way the 2 opposing velocities are combines

1.59

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Disc Mesh Generator - changed how uvs are generated

UVs were being generated using arc lengthh spline. Changed the method to use curveu and a wrangle for backward compatibility.

1.58

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Solved RBD>FBX parm scale issue. When using the uniform scale parm, i…

…t would essentially do scale*scale internally.

1.57

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Added flowmap visualize icon from Luiz, also changed preview image to…

… be more realistic. Added texture tiling control, and distortion control.

1.56

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Fix for VAT fluid color and demoscene

1.55

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Merge branch 'Development' of https://github.com/sideeffects/GameDeve…

…lopmentToolset into Development

1.54

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Fixed time dependency issue with Flowmap Visualize HDA. Should now al…

…ways force redraw viewport when hitting play.

1.53

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Fixing Simple Baker issue with Cage causing render artifacts, adding …

…MapBox Resolution setting, making HF output default and hooking up broken switch on building heights.

1.52

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New Tool - MapBox SOP. Allows for download satellite color, elevation…

… and OSM data that is lined up. Tutorial incoming

1.51

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Missing analytics