I'm currently working on a real2sim pipeline with others, using GaussGym and LangSplatv2. Work in progress converting 3d gaussian splat captures into segmented scene graph with predictive physics properties for each object.
For other recent experiments, try out text-to-3d-simulation on a map against real-time LiveUA Map data and my migration of Unity's ML-Agents to Three.js+Python.
See my website for more information and recent work lukehollis.com


