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Rusty Rays

PROGRESS https://raytracing.github.io/books/RayTracingInOneWeekend.html#surfacenormalsandmultipleobjects

A Rust executable project for ray tracing. Based on Ray Tracing in One Weekend by Peter Shirley.

Getting Started

Prerequisites

Building

Desktop:

cargo build

WASM:

wasm-pack build

or just run the server

npm run serve

Running Desktop

cargo run

Project Structure

  • src/main.rs: Entry point for the application
  • src/lib.rs: WASM library code, including
  • Cargo.toml: Project configuration and dependencies

License

This project is open source.

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Ray Tracer in Rust

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