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1.201

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[IGNORE] Added parm callback to visualization parm on MapsBaker to im…

…prove UDIM behavior

1.200

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[UPDATE] *PSD Trace* now is multiparm based to allow for the extracti…

…on of multiple layers at once. Each extraction now also has a few more options. Including resample amount, Inline point removal threshold, expand/shrink layers.

1.199

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[IGNORE] Vector Normalize COP now has input names and analytics code.…

… Also, converted to unpacked format.

1.198

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[BUGFIX] Fixed an issue with baking against a highres with multiple m…

…aterials could reorder the primitive ids and cause artifacts on the *Maps Baker*.

1.197

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[BUGFIX] *Vertex Animation Texture* fluid export generates correct nu…

…mber of triangles on every frame.

1.196

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Merge branch 'Development' of https://github.com/sideeffects/GameDeve…

…lopmentToolset into Development

1.195

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[BUGFIX] Fixed a caching bug in *Gaea Tor Processor* where no mask wo…

…uld be present in the calculation.

1.194

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[BUGFIX] Fixed parm interface generation bug where some older parms w…

…ould remain if you changed the .tor file

1.193

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[UPDATE] Added large amount of new demoscenes for FX tools

1.192

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[BUGFIX] *Motion Vector ROP* final image output respects atlas resolu…

…tion parm for layouts that could cause fractions.