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jogl-hello-vr

Jogl porting of the original hello vr sample, plus several enhances, like:

  • general cleaning
  • improved readability by moving code in their corresponding class (Scene, line controllers, model render, distorsion)
  • fixed vertex layout mismatch between vertex array setup and shader attribute input
  • left nothing implicit to the driver (buffer bindings)

Sample

Steps:

  • clone
  • sync Gradle
  • run

If it is stuttering, disable v-sync and try to play with glFlush and glFinish inside display()

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hello openvr jogl

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  • Kotlin 94.6%
  • GLSL 5.4%