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1.105

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[BUGFIX] UVs are now properly maintained on *Path Deform* SOP

1.104

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[BUGFIX] *Fire Preset* fixed an issue where the preset system was cha…

…nging other instances in the scene

1.103

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[UPDATE] Removing the *Fire Preset* shelf item from being called in t…

…he network editor

1.102

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[BUGFIX] *UV Transfer* now properly respects the uv set name on the t…

…arget mesh

1.101

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[IGNORE] Removed print debug in Terrain Layer Export

1.100

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[UPDATE] *Path Deform* SOP is now faster, and added a toggle for the …

…option of collapsing vs clipping the ends

1.99

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[UPDATE] *Path Deform* Updating Twist logic and reverting back the tr…

…ansfer changes as they break the ends

1.98

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[UPDATE] *Path Deform* Making the sweep divisions relative to the siz…

…e of the input mesh

1.97

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[UPDATE] *Terrain Layer Export* now has automatic flopping of layer e…

…xports depending on where it is used. (Houdini vs Unreal). Heightmap is now exported by default, even when number of layer export is set to 0. Also changed how the prefix works. Things like underscores are now created by the user instead of forced by the exporting process.

1.96

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[UPDATE] *Path Deform* Reworked the inner works signficantly to provi…

…de a more stable solution when working with multiple objects.