Universal Frame Manager.
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pnpm add @hypernym/frame
Package size: ~1.28 KB minified, ~705 B gzip
- Ultra Lightweight & Powerful
- Framework Independent
- Written in TypeScript
- Native SSR Support
- No External Dependencies
- API Friendly
- Frame Scheduling
- Dynamic Phases
- Strict Queue Order
- Custom Scheduler
- Frame Controls
- FPS Managment
- Frame State
- Modular Code
- Type-safe
pnpm add @hypernym/framenpm install @hypernym/frame<script type="module">
import { createFrame } from 'https://unpkg.com/@hypernym/frame/dist/index.min.js'
const frame = createFrame()
</script><script src="https://unpkg.com/@hypernym/frame/dist/index.iife.js"></script>
<script>
const { createFrame } = Frame
const frame = createFrame()
</script><script src="https://unpkg.com/@hypernym/frame/dist/index.umd.js"></script>
<script>
const { createFrame } = Frame
const frame = createFrame()
</script>Creates a frame manager with the default phase.
import { createFrame } from '@hypernym/frame'
const frame = createFrame()
let index = 0
// Adds a custom process to the `default` phase and enables looping
const process = frame.add(
(state) => {
index++
console.log('Process Loop', index)
if (index > 100) {
frame.delete(process)
console.log('Process Loop: Done!', state)
}
},
{ loop: true },
)Each phase is executed in strictly ascending numerical order.
frame.add(() => console.log('Phase 2: Render'), { phase: 2 })
frame.add(() => console.log('Phase 1: Update'), { phase: 1 })
frame.add(() => console.log('Phase 0: Read'))
frame.add(() => console.log('Phase 2: Render'), { phase: 2 })
frame.add(() => console.log('Phase 0: Read'))
frame.add(() => console.log('Phase 1: Update'), { phase: 1 })Output:
Phase 0: Read
Phase 0: Read
Phase 1: Update
Phase 1: Update
Phase 2: Render
Phase 2: Renderimport { createFrame } from '@hypernym/frame'
// Frame
const frame = createFrame(options)
// Phases
frame.add(process, options)
frame.delete(process)
frame.delete()
// Controls
frame.start()
frame.stop()
// Getters/Setters
frame.state
frame.fps- Type:
(process: Process, options?: ProcessOptions): Process
Adds a specific process to the frame update cycle.
By default, the process will be executed only once.
frame.add(process, options)- Type:
(process?: Process): void
Deletes a specific process from the frame update cycle.
frame.delete(process) // Deletes a specific process
frame.delete() // Deletes all processes, phases and resets the frame state- Type:
(): void
Starts the entire frame loop.
frame.start()- Type:
(): void
Stops the entire frame loop.
frame.stop()- Type:
boolean - Default:
undefined
Specifies whether the phase process should continue to repeat, without stopping after the first execution.
frame.add((state) => console.log(state), { loop: true })- Type:
number - Default:
0
Specifies a custom frame phase.
Phases always run in strictly ascending numerical order.
frame.add(process, { phase: -1 }) // Runs before 0
frame.add(process) // Default phase is 0
frame.add(process, { phase: 1 }) // Runs after 0
frame.add(process, { phase: 2 }) // Runs after 1
// ...- Type:
boolean - Default:
true
Specifies the scheduling behavior.
By default, the process waits for the next loop cycle. If disabled, it cancels the scheduling to the next frame and executes at the end of the current frame.
let index = 0
frame.add(() => {
index++
frame.add(() => index++, { schedule: false })
})
frame.add(() => console.log('Index: ', index), { phase: 1 }) // => Index 2- Type:
object
Provides read‑only info about the frame’s internal state at any given point.
frame.add((state) => console.log(state))
// Gets the `state` via getter
console.log(frame.state)- Type:
(process: VoidFunction) => number | void - Default:
requestAnimationFrame
Specifies the scheduling system for the frame cycle.
Determines how the frame updates are processed, whether through the requestAnimationFrame, setTimeout or microtask.
import { createFrame } from '@hypernym/frame'
const frame = createFrame({ scheduler: queueMicrotask, loop: false })- Type:
number - Default:
undefined
Specifies a fixed rate for the frame update cycle.
By default, the frame runs as fast as possible (typically tied to the raf cycle, which is usually 60 FPS or higher).
import { createFrame } from '@hypernym/frame'
const frame = createFrame({ fps: 60 })
// Specifies the `fps` via setter
frame.fps = 60Developed in 🇭🇷 Croatia, © Hypernym Studio.
Released under the MIT license.