Skip to content
/ wboit Public

weighted blended order-independent transparency using Qt4.8 with OpenGL 2.1 or above

License

Notifications You must be signed in to change notification settings

gnayuy/wboit

Repository files navigation

wboit

Here provides a Qt implementation of the weighted, blended OIT [1] that uses the Qt4.8 with OpenGL 2.1 and GLSL 1.20 or above. Shaders are contributed by Nicolas P. Rougier [2]. Morgan's blogs [3,4] help understand his approach.

References

  1. McGuire and Bavoil, Weighted Blended Order-Independent Transparency, Journal of Computer Graphics Techniques (JCGT), vol. 2, no. 2, 122–141, 2013. http://jcgt.org/published/0002/02/09.
  2. http://dept.cs.williams.edu/~morgan/code/python/python-oit.zip (168 KB)
  3. http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
  4. http://casual-effects.blogspot.fr/2015/03/implemented-weighted-blended-order.html

About

weighted blended order-independent transparency using Qt4.8 with OpenGL 2.1 or above

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published