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Tags: gaxlin/GameDevelopmentToolset

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1.184

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[IGNORE] Added missing test geometry

1.183

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[NEW TOOL] Added *Extract Silhouette* SOP. It will like the name says…

…, extract the silhouette of the input geometry for the specified axis. Solution by user petz

1.182

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[BUGFIX] Fixed case where *Maps Baker* would return empty normalmaps …

…when reprojecting a map, but the highpoly didn't have normals.

1.181

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[UPDATE] *Sweep Geometry* SOP now allows the input curve to have its …

…own N and up, giving you more flexibility in how the geometry gets sweeped.

1.180

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[UPDATE] *SketchFab ROP* now has the ability to export skeletal meshe…

…s. (Animated geometry through bones). This only works for the ROP, and has not been exposed on the sop wrapper. To make use of this feature, set the "Geo Path" parameter to the subnet containing the bones and geometry.

1.179

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[UPDATE] Added Transparency (cutout) support to *Marmoset Toolbag ROP…

…*. Also updated the demoscene to reflect this change.

1.178

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Merge branch 'Development' of https://github.com/sideeffects/GameDeve…

…lopmentToolset into Development

1.177

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[IGNORE] Increased default Trace Length on Maps Baker

1.176

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[BUGFIX] Fixed case where UVs would be promoted to points in *PivotPa…

…inter*, which would merge edges of UV shells.

1.175

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[BUGFIX] *Maps Baker* will now correctly output values when not hitti…

…ng any geometry for the heightmap.