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Unity-Custom-Imports

Use Unity Assets Processor to set importing rules, improving the asset pipeline, and avoiding time consuming manual changes.

#Models#

Importing a model to a path conatining

Model will changes its settings.

Static will remove the animations and create extra uv for lightmaping.

LowPoly will calculate the normals to 0, it gives a low poly effect.

#Sprites#

Importing a texture to a path containging Sprites will set some features.

Adding _CR'#1'x'#2' to the sprite will auto slice the sprite in '#1' rows and '#2' columns.

Example

awasomeSprite_CR4x6.

Also the sprite packer will be set as the parent folder.

#Oficial documentation#

http://docs.unity3d.com/ScriptReference/AssetPostprocessor.html

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Create import rules for a better assets pipeline.

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