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GdMinecraft

Generating Minecraft terrain in Godot using built-in nodes, no optimization.

Terrain

What it does:

  • Generates 16x16 chunks with default (Simplex) noise for surface height
  • Generates more chunks as the player moves around
  • Player can destroy blocks

What it doesn't do:

  • Block placement
  • Any multithreading optimization
  • Deallocate chunks out of range or sight
  • Preload a chunk pool (this would help with new chunk loading lag)

How to run it

  • Open the project in Godot editor (last tested on Godot 4.3)
  • Click play

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Minecraft terrain generation in Godot without optimization

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