Generating Minecraft terrain in Godot using built-in nodes, no optimization.
- Generates 16x16 chunks with default (Simplex) noise for surface height
- Generates more chunks as the player moves around
- Player can destroy blocks
- Block placement
- Any multithreading optimization
- Deallocate chunks out of range or sight
- Preload a chunk pool (this would help with new chunk loading lag)
- Open the project in Godot editor (last tested on Godot 4.3)
- Click play
