I've been building my own graphics engine as I go through LearnOpenGL.com
It provides a programmatic framework to manage cameras, models, shaders, materials, textures, and game objects.
See MORE demos on my website!
Features:
- Instanced rendering
- Post Processing
- Transparent objects
- Normal visualization
- Easily changing vertex data layout
- Sharing vertex data between multiple objects
- Skyboxes
- Point, directional, and spot lights
Future Goals:
- Deferred Shading
- Shadow, normal, parallax mapping
- SSAO
