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x0: Wild circles

Run the codes and modify them.

  • Run circles0.java, then change the position and sizes.

  • Run circles1.java, then uncomment the "Move them? code. (Break line after //-- characters.) * // Move them? //-- * x= x + 2; y= y + 1;

  • Run circles2.java, then name your creature. * Name the creature, and display text on his body.

  • Create a new file called circles3.java and add something to the creature. * Change the creature: add eyes or a body or legs, etc.

After testing your changes, COMMIT your code and submit a PULL-REQUEST

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  • Java 100.0%