Blockmania is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft.
After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born.
Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
For more information on the project visit our blog: Moving Blocks!, check out our Facebook Page, or follow us on Twitter!
If you're interested in joining up as a contributor register for our forum - the project is using the Apache License 2.0
You can also fork the project on GitHub
- Benjamin "begla" Glatzel
- Anton "small-jeeper" Kireev
- Rasmus "Cervator" Praestholm
Composed by Karina Kireev.
Blockmania's base graphics use the awesome Good Morning Craft! texture pack by Louis Durrant. Make sure to visit his homepage and support his work.
