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TexGen

We propose the implementation of a software that aims at speeding up the work-flow of texture artists and that can help generalists to quickly generate texture maps without having to use multiple programs and complex procedures.

Dependencies

  • Qt - QtCreator was our IDE of choice, we also used QWidget and QImage
  • OpenGL ( 4.1 ) - used for previews and the 3D Viewport
  • OpenCL - used to calculate the Normal Maps

Configuration

  • qmake
  • make -j
  • ./TexSketch

Alterntively open the project in QtCreator, build and run the project

Instructions

  • File/open to load an image and get started editing, works in 2D mode
  • File/Save to save the currently open map, works in 2D mode
  • File/Save all to save all the maps, works regardless of the mode
  • Mesh/Load mesh to change the mesh displayed in 3D mode, works in 3D mode only with triangulated meshes for now

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A software that generates textures from a single input image

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