We propose the implementation of a software that aims at speeding up the work-flow of texture artists and that can help generalists to quickly generate texture maps without having to use multiple programs and complex procedures.
- Qt - QtCreator was our IDE of choice, we also used QWidget and QImage
- OpenGL ( 4.1 ) - used for previews and the 3D Viewport
- OpenCL - used to calculate the Normal Maps
- qmake
- make -j
- ./TexSketch
Alterntively open the project in QtCreator, build and run the project
- File/open to load an image and get started editing, works in 2D mode
- File/Save to save the currently open map, works in 2D mode
- File/Save all to save all the maps, works regardless of the mode
- Mesh/Load mesh to change the mesh displayed in 3D mode, works in 3D mode only with triangulated meshes for now
