Tags: ZNEWERS/Graphics
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[8.x.x] [backport] Yamato joint backports (Unity-Technologies#1567) * [Yamato] pass UPM_REGISTRY var to mac minis (Unity-Technologies#1354) * [Yamato] add promote/publish dry run jobs (Unity-Technologies#1480) * promote dry run jobs * publish dryrun jobs * let promote dryrun use publish dryrun * [Packages][Yamato] Use project context for package jobs (Unity-Technologies#1546) * project context jobs * fix platform names * fix names * bump package versions * refactor jobs * publish_all job * promote jobs [project context] * turn off nightly trigger for old package publish jobs * all 'test all' job and turn off trigger for old job * fix duplicated dependencies * add publish dry runs * add promotion dry run jobs * [Yamato][Packages] Use unique package artifact paths (Unity-Technologies#1557) * cherrypick: packages path fix (Unity-Technologies#1045) (missing backport from release branches to master) * try copy * change path * mkdir * copy artifacts together * remove quotes * use %%x as in batch file * add temp publish_shadergraph --dry-run to test publishing with new paths * mac cmd * fix macos mkdir * add artifacts-path to publish and promote, add shadergraph dryrun publish/promote * add copy to publish * mkdir publish * add missing copycmd * test dependencies cmd * remove artifacts path from promote * add promote copy .json back * use constant for temp path, update templates pack path * undo artifact path *.tgz endings * [Yamato] add missing commands to core package test (Unity-Technologies#1561) * add missing commands to core * let abv use project context
[7.x.x] [backport] yamato joint backports (Unity-Technologies#1568) * [Yamato] pass UPM_REGISTRY var to mac minis (Unity-Technologies#1354) * [Yamato] add promote/publish dry run jobs (Unity-Technologies#1480) * promote dry run jobs * publish dryrun jobs * let promote dryrun use publish dryrun * [Packages][Yamato] Use project context for package jobs (Unity-Technologies#1546) * project context jobs * fix platform names * fix names * bump package versions * refactor jobs * publish_all job * promote jobs [project context] * turn off nightly trigger for old package publish jobs * all 'test all' job and turn off trigger for old job * fix duplicated dependencies * add publish dry runs * add promotion dry run jobs * [Yamato][Packages] Use unique package artifact paths (Unity-Technologies#1557) * cherrypick: packages path fix (Unity-Technologies#1045) (missing backport from release branches to master) * try copy * change path * mkdir * copy artifacts together * remove quotes * use %%x as in batch file * add temp publish_shadergraph --dry-run to test publishing with new paths * mac cmd * fix macos mkdir * add artifacts-path to publish and promote, add shadergraph dryrun publish/promote * add copy to publish * mkdir publish * add missing copycmd * test dependencies cmd * remove artifacts path from promote * add promote copy .json back * use constant for temp path, update templates pack path * undo artifact path *.tgz endings * [Yamato] add missing commands to core package test (Unity-Technologies#1561) * add missing commands to core * let abv use project context
Auto bumped package versions: com.unity.render-pipelines.core: 9.0.0-preview.57 com.unity.render-pipelines.high-definition-config: 9.0.0-preview.54 com.unity.render-pipelines.high-definition: 9.0.0-preview.51 com.unity.render-pipelines.lightweight: 9.0.0-preview.52 com.unity.render-pipelines.universal: 9.0.0-preview.52 com.unity.shadergraph: 9.0.0-preview.52 com.unity.visualeffectgraph: 9.0.0-preview.51
[10.x.x] Add exit 0 to mklink command on Android automated builds (Un… …ity-Technologies#1548) * Add exit 0 to mklink commands in android.py * Run build command for .yml files
[9.x.x][Shader Graph] Fix Window Layout bugs (Unity-Technologies#1315) * remove outdated collapse code from preview sub window * remove outdated code and fix default layout once and for all * fix inspector serialization bug * increase default size of inspector view * add minimum size to master preview window * Update CHANGELOG.md
[Shadergraph] Updated Blackboard Resizer styles (Unity-Technologies#1351 ) * Updated blackboard styles in anticipation of trunk update to remove hardcoded styles on 'resizer.' * Scope the resizer changes to apply only to the blackboard. * Updated changelog.md. * Update CHANGELOG.md * Update CHANGELOG.md Corrected changelog mistake. * Update Blackboard.uss As per request. Co-authored-by: Esmeralda Salamone <esmeralda.salamone@unity3d.com>
[9.x.x][Shadergraph] Fix for whitespace in keyword enum reference nam… …es (Unity-Technologies#1318) * backport of fix to regex stripping of whitespace * Update CHANGELOG.md
Update PropertyRM.uss & Bump Package Version (Unity-Technologies#1547) * Update PropertyRM.uss * Update CHANGELOG.md * Update CHANGELOG.md * Update CHANGELOG.md * Update CHANGELOG.md * Update CHANGELOG.md * Update CHANGELOG.md * Update package.json * Update package.json * Update package.json * Update package.json * Update package.json * Update CHANGELOG.md * Update package.json * Update package.json * Update documentation version Missing update from d90f37a (and before) * Revert cfbe4ef Co-authored-by: Paul Demeulenaere <pauld@unity3d.com>
Auto bumped package versions: com.unity.render-pipelines.core: 9.0.0-preview.53 com.unity.render-pipelines.high-definition-config: 9.0.0-preview.50 com.unity.render-pipelines.high-definition: 9.0.0-preview.47 com.unity.render-pipelines.lightweight: 9.0.0-preview.48 com.unity.render-pipelines.universal: 9.0.0-preview.49 com.unity.shadergraph: 9.0.0-preview.48 com.unity.visualeffectgraph: 9.0.0-preview.47
update yamato script (Unity-Technologies#1505) * update yamato * Fix VFX changelog date format error * updating vfx project * update reference screenshots VFX
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