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MinGW and Code::Blocks fork of Quake 2 GPL Source Release

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This is fork of 2nd Quake engine, with Code::Blocks workspace, and few MinGW fixes. Both versions (ctf and game) and renderers (Software and OGL) "should" work.

Fabien Sanglard articles about Quake sources helped a lot with this version http://fabiensanglard.net/

Game should be compiled without problems, but DirectSound headers and libs should be present in compiler search path

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MinGW and Code::Blocks fork of Quake 2 GPL Source Release

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  • C 87.3%
  • Assembly 6.1%
  • Objective-C 3.1%
  • Makefile 2.6%
  • C++ 0.9%
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