CheatEngine is a C++17 tool for macOS process introspection and memory analysis. It uses Mach kernel APIs to explore virtual memory while respecting system security boundaries.
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macOS Development Environment:
# Install Xcode Command Line Tools xcode-select --install -
CMake (version 3.15 or higher):
# Using Homebrew brew install cmake # Or using MacPorts sudo port install cmake
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Apple Developer Account (for code signing):
- Free Apple ID is sufficient for local development
- Required for proper entitlements and debugging access
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Clone and prepare the project:
git clone <repository-url> cd cheatengine mkdir build && cd build
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Configure with CMake:
# For development builds with debugging cmake -DCMAKE_BUILD_TYPE=Debug .. # For optimized release builds cmake -DCMAKE_BUILD_TYPE=Release ..
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Build the project:
make -j$(sysctl -n hw.ncpu) -
Code Signing (Essential for macOS):
# The build system will automatically code sign with your development certificate # Ensure you have a valid Apple Developer certificate installed
Missing Development Certificate:
# Check available certificates
security find-identity -v -p codesigning
# If no certificates found, create one in Xcode:
# Xcode → Preferences → Accounts → Manage Certificates → + → Apple DevelopmentCMake Configuration Issues:
# Clear build cache and reconfigure
rm -rf build/
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Debug ..CheatEngine requires specific permissions to function on macOS due to Apple's security model.
The application needs these entitlements (automatically configured during build):
<!-- Allow debugging access to processes -->
<key>com.apple.security.get-task-allow</key>
<true/>
<!-- Enable process debugging capabilities -->
<key>com.apple.security.cs.debugger</key>
<true/>
<!-- Disable library validation for development -->
<key>com.apple.security.cs.disable-library-validation</key>
<true/>What is SIP? System Integrity Protection is Apple's security feature that prevents modification of system files and processes, even by the root user.
Why Code Signing is Required:
- macOS requires signed applications to use debugging APIs
- Entitlements are embedded in the code signature
- Unsigned binaries cannot use
task_for_pid
Development Signing:
# Verify your application is properly signed
codesign -dv --entitlements - ./cheatengine
# Should show the required entitlements-
Start CheatEngine:
./cheatengine
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Attach to a Process:
CheatEngine> attach <process_id> -
Explore Memory Regions:
CheatEngine> regions -
Search for Values:
CheatEngine> search 42 # Search for integer 42 CheatEngine> search 3.14159 # Search for float value -
Monitor Memory Changes:
CheatEngine> monitor 0x1234567890 # Monitor specific address CheatEngine> watch # View monitored addresses
This project is released under the MIT License. See LICENSE file for details.