Progress bar library v2.0.3
A SA:MP UI library for rendering progress bars used to visualise all manner of data from health to a countdown timer.
Library originally written by Flávio Toribio: flavio_toribio@hotmail.com Now maintained by Southclaw in version 2+ with new features.
MAX_PLAYER_BARS: Defaults to the textdraw limit divided by 3.INVALID_PLAYER_BAR_VALUE: Invalid return value for interface functions.INVALID_PLAYER_BAR_ID: Invalid bar ID value.BAR_DIRECTION_RIGHT: Bar direction left-to-right:[> ]BAR_DIRECTION_LEFT: Bar direction right-to-left:[ <]BAR_DIRECTION_UP: Bar direction bottom to top:[/\]BAR_DIRECTION_DOWN: Bar direction top to bottom:[\/]
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PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width = 55.5, Float:height = 3.2, colour, Float:max = 100.0, direction = BAR_DIRECTION_RIGHT): Creates a progress bar for a player. -
DestroyPlayerProgressBar(playerid, PlayerBar:barid): Destroys a player's progress bar. -
ShowPlayerProgressBar(playerid, PlayerBar:barid): Shows a player's progress bar to them. -
HidePlayerProgressBar(playerid, PlayerBar:barid): Hides a player's progress bar from them. -
IsValidPlayerProgressBar(playerid, PlayerBar:barid): Returns true if the input bar ID is valid and exists. -
GetPlayerProgressBarPos(playerid, PlayerBar:barid, &Float:x, &Float:y): Returns the on-screen position of the specified progress bar. -
SetPlayerProgressBarPos(playerid, PlayerBar:barid, Float:x, Float:y): (NOTE: Function not written yet) -
Float:GetPlayerProgressBarWidth(playerid, PlayerBar:barid): Returns the width of a progress bar. -
SetPlayerProgressBarWidth(playerid, PlayerBar:barid, Float:width): (NOTE: Function not written yet) -
Float:GetPlayerProgressBarHeight(playerid, PlayerBar:barid): Returns the height of a progress bar. -
SetPlayerProgressBarHeight(playerid, PlayerBar:barid, Float:height): (NOTE: Function not written yet) -
GetPlayerProgressBarColour(playerid, PlayerBar:barid): Returns the colour of a progress bar. -
SetPlayerProgressBarColour(playerid, PlayerBar:barid, colour): Sets the colour of a progress bar. -
Float:GetPlayerProgressBarMaxValue(playerid, PlayerBar:barid): Returns the maximum value of a progress bar. -
SetPlayerProgressBarMaxValue(playerid, PlayerBar:barid, Float:max): Sets the maximum value that a progress bar represents. -
Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid): Returns the value a progress bar represents. -
SetPlayerProgressBarValue(playerid, PlayerBar:barid, Float:value): Sets the value a progress bar represents. -
GetPlayerProgressBarDirection(playerid, PlayerBar:barid): Returns the direction of a progress bar. -
SetPlayerProgressBarDirection(playerid, PlayerBar:barid, direction): (NOTE: Function not written yet)
OnGameModeInit / OnFilterScriptInit: When y_iterate is used, initialises iterators.OnPlayerDisconnect: To automatically destroy bars when a player disconnects.


