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A simple implementation of Conways Game of Life made with Processing

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Conway's Game of Life

This is a simple implementation of "Conway's Game of Life" made with Processing. You can find more information about the rules for this cellular automaton on wikipedia.

Key bindings:

  • "r" - runs the "simulation", the speed is determined by the "genTriggerTime" variable, pressing "r" again will stop it
  • "c" - clears the whole screen
  • "g" - if the simulation is stopped, then the next generation will be evaluated (step-bystep)
  • "h" - show indicators for next cell states
  • "0" ... "9" - increase or decrease grid size

When the simulation is not running, you can draw new cells with the left mouse button and delete cells with the right mouse button.

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A simple implementation of Conways Game of Life made with Processing

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