Skip to content

[1.7.10] Fixed Mod entity packets being sent to incorrect players; Simply put, Mod entities can become invisible under certain circumstances.

License

Notifications You must be signed in to change notification settings

Natsukiw/EntityPacketLoseFix

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

This is a temporary fix, I don't know if there is a better one, but at least it works and Uranium and Thermos are tested on the server side;

When there are many online players, I noticed that the world I am in generates NPCs in another world; another situation is that when I use the MOD monster egg to generate entities, the entities are invisible, but this is not the case when using the original MC monster egg to generate;

So the conclusion is that when there are many people, the MOD entity data packets are sometimes sent to other players' clients So it is difficult to reproduce this BUG Basically, this fix is ​​to bypass Forge's entity packet sending system.

I don't know much about network packets, so I have to bypass this method to fix it image

About

[1.7.10] Fixed Mod entity packets being sent to incorrect players; Simply put, Mod entities can become invisible under certain circumstances.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Contributors 2

  •  
  •  

Languages