-
Notifications
You must be signed in to change notification settings - Fork 0
MunkiPhD/Spant
Folders and files
| Name | Name | Last commit message | Last commit date | |
|---|---|---|---|---|
Repository files navigation
This is my first attempt at: a game a game in canvas a game in canvas with CoffeeScript as the backend It's a simple gallaga style shooter with most of the engine ripped from Seth Ladd's Bad Aliens demo he did. Internal Workings: - Most everything extends the Entity Class which is ticked inside the game engine. - Hit detection is handled by each entity so that they can choose what other entities they want to interact with * makes it extremely modular - Enemies are determined at random and are emplaced by the levels themselves - I have no grasp on level, level management, and inter-level state (scrore screens, etc) WARNING: The code isn't the best - it was more of a learning experience and a stepping stone into game development.
About
Gallaga style shooter
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published