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A high-performance, Redis-compatible server implementation built from scratch in Rust

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Redis-Compatible Server in Rust

A high-performance, Redis-compatible server implementation built from scratch in Rust, featuring custom data structures, non-blocking I/O, and advanced memory management techniques.

Overview

This project implements a Redis-like in-memory data store with a focus on performance, correctness, and educational value. Built entirely in Rust without using existing Redis libraries, it demonstrates low-level systems programming concepts including custom memory management, intrusive data structures, and event-driven networking.

Features

Core Functionality

  • Redis Protocol Compatible: Binary protocol with length-prefixed messages
  • Key-Value Operations: GET, SET, DEL, KEYS with O(1) hash table lookups
  • Sorted Sets (ZSets): ZADD, ZREM, ZQUERY with O(log n) AVL tree operations
  • TTL Support: EXPIRE, TTL, PERSIST with efficient heap-based expiration
  • Dual-Stack Networking: IPv4/IPv6 support with single socket binding

Performance Optimizations

  • Non-Blocking I/O: Event-driven architecture using poll() system calls
  • Custom Buffer Management: O(1) consume operations, zero-copy where possible
  • Intrusive Collections: Zero-allocation linked lists and tree operations
  • Incremental Hash Table Rehashing: Maintains performance during growth
  • Background Thread Pool: Async cleanup of large data structures

Data Structures

  • Self-Balancing AVL Trees: For sorted set operations with guaranteed O(log n) performance
  • Chaining Hash Tables: With incremental rehashing to maintain load factor
  • Min Heap: For efficient TTL expiration processing
  • Custom Ring Buffer: Efficient network I/O buffering

Architecture

Network Layer

Client Connections → Poll-based Event Loop → Connection State Machine
                                          ↓
Protocol Parsing ← Buffer Management ← Non-blocking Socket I/O

Data Layer

Commands → Hash Table Lookup → Value Type Dispatch
                            ↓
        [String Values] | [ZSet AVL Trees] | [TTL Heap]

Concurrency Model

  • Single-threaded event loop for network I/O (eliminates lock contention)
  • Background thread pool for expensive operations (large object cleanup)
  • Lock-free data structures where possible using intrusive collections

Supported Commands

Command Description Complexity Status
GET key Retrieve string value O(1) ✅ Complete
SET key value Set string value O(1) ✅ Complete
DEL key [key ...] Delete keys O(1) per key ✅ Complete
KEYS List all keys O(n) ✅ Complete
ZADD key score member Add to sorted set O(log n) ✅ Complete
ZREM key member Remove from sorted set O(log n) ✅ Complete
ZQUERY key score name offset limit Range query O(log n + k) ✅ Complete
EXPIRE key seconds Set TTL O(log n) ✅ Complete
TTL key Get remaining TTL O(1) ✅ Complete
PERSIST key Remove TTL O(log n) ✅ Complete

Quick Start

Prerequisites

  • Rust 1.70+ with Cargo
  • Unix-like system (Linux, macOS) for socket operations

Installation

git clone https://github.com/yourusername/redis-rust
cd redis-rust
cargo build --release

Running the Server

# Start server (listens on [::]:1234)
cargo run --release

# Run test client
cargo run --release -- client

Example Usage

# Connect with netcat or telnet
nc localhost 1234

# Basic operations
SET mykey "hello world"
GET mykey
DEL mykey

# Sorted sets
ZADD leaderboard 100.5 "player1"
ZADD leaderboard 200.0 "player2"
ZQUERY leaderboard 0 "" 0 10

# TTL operations
EXPIRE mykey 60
TTL mykey
PERSIST mykey

Technical Deep Dive

Memory Management

The server uses several advanced memory management techniques:

  • Custom Buffer Implementation: Ring buffer with O(1) consume operations
  • Intrusive Collections: Data structures embed their own pointers, eliminating separate allocations
  • Reference Counting: Shared ownership of tree nodes using Arc<Mutex<>>

AVL Tree Implementation

Self-balancing binary search trees maintain O(log n) performance:

  • Rotation Operations: Left/right rotations with parent pointer updates
  • Height Tracking: Efficient rebalancing with minimal tree traversals
  • Count Augmentation: Each node tracks subtree size for offset queries

Network Protocol

Binary protocol design for efficiency:

[4-byte length][variable payload]
  • Length-prefixed messages prevent buffer overflow attacks
  • Little-endian encoding for cross-platform compatibility
  • Structured response format with type tags

TTL Implementation

Efficient expiration using min-heap:

  • Heap-based Timers: O(log n) insertion/deletion
  • Background Processing: Non-blocking expiration during event loop
  • Consistent State: Atomic updates prevent race conditions

Performance Characteristics

Benchmarks (Preliminary)

  • Throughput: ~50k requests/second (single-threaded)
  • Latency: Sub-millisecond for most operations
  • Memory: ~100MB for 1M keys with mixed data types
  • Concurrency: Handles 1000+ concurrent connections

Scalability

  • Connection Limit: Limited by file descriptor ulimit
  • Memory Usage: Linear with data size, efficient representation
  • CPU Usage: Single core utilization, scales with I/O operations

Known Limitations

Current Drawbacks

  • Single-threaded processing: CPU-bound operations block event loop
  • In-memory only: No persistence layer implemented
  • Limited command set: Subset of Redis commands
  • No clustering: Single-node deployment only

Future Improvements

  • Async command processing: Move heavy operations to thread pool
  • Persistence layer: AOF/RDB-style durability
  • Command parity: Additional Redis commands (HASH, LIST, etc.)
  • Performance profiling: Detailed benchmarking and optimization
  • Memory pooling: Reduce allocation pressure under load

Development

Project Structure

src/
├── main.rs              # Entry point, client/server selection
├── network/             # Socket handling, protocol parsing
├── data_structures/     # AVL trees, hash tables, heaps
├── commands/            # Redis command implementations
├── memory/              # Buffer management, intrusive collections
└── timer/               # TTL and timeout handling

Testing

# Run unit tests
cargo test

# Run with debug logging
RUST_LOG=debug cargo run

# Memory leak detection
valgrind target/release/redis-rust

Contributing

This project serves as an educational implementation. Areas for contribution:

  • Additional Redis commands
  • Performance benchmarking
  • Protocol extensions
  • Documentation improvements

Learning Outcomes

Building this Redis clone provided hands-on experience with:

  1. Network Programming: TCP socket management, non-blocking I/O patterns
  2. Data Structure Design: AVL trees, hash tables, heaps from scratch
  3. Memory Management: Custom allocators, intrusive collections, zero-copy techniques
  4. Concurrency: Event-driven architecture, thread pool design
  5. Protocol Design: Binary protocols, parsing state machines
  6. Systems Programming: Low-level optimizations, performance profiling

References

License

MIT License - See LICENSE file for details.


Note: This is an educational project. For production use cases, consider the official Redis server which offers battle-tested performance, extensive command support, and production-ready features.

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