I’m a student, designer, and developer living at the intersection of logic and aesthetics.
I don’t just write code; I try to craft experiences — whether that’s scaring players in a horror game or simplifying bureaucracy with a service portal.
I break things to see how they work, then rebuild them better (usually).
- 🎓 Engineering Student tackling the fun stuff (Digital Electronics) and the dry stuff (Economics)
- 🎮 Game Developer currently migrating from Java Swing to Unity
- 🎨 Visual Designer obsessed with clean UI, isometric art, and visual storytelling
(Figma is my second home) - 💻 Tech Explorer bridging the gap between “It works” and “It feels good to use”
Game Development • UI/UX • Systems Thinking
| Area | Tools & Technologies |
|---|---|
| Core | Java, C#, C, GDScript |
| Game Dev | Unity (Current Main), Godot, Pygame |
| Design | Figma, Isometric Illustration, UI/UX Systems |
| Workflow | Git/GitHub, Cursor, VS Code |
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👻 Lullaby Down Below (Redux)
Porting my team’s Java Swing horror/survival game into Unity.
Working on better player controllers, lighting, and “accidentally” making it scarier. -
🏛️ Public Service Portal
Prototyping a citizen-facing web platform to simplify document handling and improve accessibility for public services. -
🏫 Level Design
Creating 3D environment and studying unity
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Design First
A game isn’t fun if the UI fights you. -
Iteration
My first draft is always ugly.
The third one is usually okay. -
Teamwork
Code is better when you have people like Shibili and Saivivek to break it for you.
- GitHub: You’re looking at it.
- Instagram:
muhsin_603 - LinkedIn:
Muhsin P
