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Muhsin-603/README.md

👋 Hi, I am Muhsin

I’m a student, designer, and developer living at the intersection of logic and aesthetics.
I don’t just write code; I try to craft experiences — whether that’s scaring players in a horror game or simplifying bureaucracy with a service portal.

I break things to see how they work, then rebuild them better (usually).


🚀 About Me

  • 🎓 Engineering Student tackling the fun stuff (Digital Electronics) and the dry stuff (Economics)
  • 🎮 Game Developer currently migrating from Java Swing to Unity
  • 🎨 Visual Designer obsessed with clean UI, isometric art, and visual storytelling
    (Figma is my second home)
  • 💻 Tech Explorer bridging the gap between “It works” and “It feels good to use”

🛠️ Tech Stack & Tools

🔹 Domain

Game Development • UI/UX • Systems Thinking

🔹 Tools & Languages

Area Tools & Technologies
Core Java, C#, C, GDScript
Game Dev Unity (Current Main), Godot, Pygame
Design Figma, Isometric Illustration, UI/UX Systems
Workflow Git/GitHub, Cursor, VS Code

⚡ Currently Cooking (Active Projects)

  • 👻 Lullaby Down Below (Redux)
    Porting my team’s Java Swing horror/survival game into Unity.
    Working on better player controllers, lighting, and “accidentally” making it scarier.

  • 🏛️ Public Service Portal
    Prototyping a citizen-facing web platform to simplify document handling and improve accessibility for public services.

  • 🏫 Level Design
    Creating 3D environment and studying unity


🌱 Philosophy

  • Design First
    A game isn’t fun if the UI fights you.

  • Iteration
    My first draft is always ugly.
    The third one is usually okay.

  • Teamwork
    Code is better when you have people like Shibili and Saivivek to break it for you.


📫 Connect With Me

  • GitHub: You’re looking at it.
  • Instagram: muhsin_603
  • LinkedIn: Muhsin P

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  1. King-of-hell King-of-hell Public

    JavaScript