A GLSL PathTracer based on Compute Shaders with the goal to perform light transport simulation, to achieve realistic rendered images.
I don't have intention to further implement features for this project, but I hope that this may be useful to anyone.
This project has been tested on a RTX 3060 Laptop, and has been programmed according to Nvidia's OpenGL requirements.
This project was made for my Bachelor Thesis at ITU Copenhagen for Software Development.
Space to enable movement
WASD to move around
Shift to speed up
Mouse to look around
https://github.com/gabrieldelacruz/graphics-programming-2023
https://github.com/AKGWSB/EzRT
https://github.com/SebLague/Ray-Tracing
https://github.com/boksajak/brdf
https://github.com/boksajak/referencePT
https://github.com/knightcrawler25/GLSL-PathTracer
https://github.com/mmp/pbrt-v4
https://jacco.ompf2.com/2022/04/13/how-to-build-a-bvh-part-1-basics/


