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Handle player online check in AsyncPlayerPreLoginEvent
Apparently, online players with the same username are kicked before PlayerLoginEvent is called. This commit moves the online player check to AsyncPlayerPreloginEvent so the default behaviour can still be modified
FixesTotalFreedom#642
Incremented version to 4.0
List of changes:
- Switched over to UUID-based configs
- Revamped TFM_AdminList
- New banning system: TFM_BanList
- Refractoring
- Updated to CraftBukkit-1.7.8-R0.1
- Added BukkitTelnet, WorldEdit and Essentials as soft dependencies