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Refactoring and bug fixes
bump(UE): to version 5.7
fix(snapshot):
+ memory leaks
+ choice tag storage
fix(runner):
+ correct visit count for jumps to start of multiple container
+ some glue and whitespace issues
+ correct bool handling
+ add multiple additional numeric cast
feat:
+ type casting for external functions
+ introduce `INKCPP_NO_EXCEPTIONS` and `INKCPP_NO_RTTI` for better
intigration in other enviroments
---
authors:
harryr0se, willvale, JBenda, marekdaniluk
add UE5.6 support and minor fixes
Features:
+ UE5.6 support
+ configurable dynamic/static allocation for nearly any array/tree/list
Fixes:
+ removed unnecessary dependency on C++20
+ update pipeline to use new Ubuntu runner
+ C++17 compatible
+ use signed number to track references (value.h:pointer.ci)
+ disable tests per default
+ enhances inklecate provision through cmake
+ adapter for UE5.5 (IAssetTypeActions)
+ expand inkcpp_py documentation
+ Support logic operatinos (&&,||,NOT) for lists
+ fix: additional newlines and tabs at the begin on line
Unreal:
+ Support inkcpp `INCLUDE` statement
+ included files are listed as soruce files in asset
+ a included file change will issue a reimport of the main asset