My name is Arsenij Ingannamorte. I am a software engineer by education, a professional full-stack developer by occupation, and an international APEC entrepreneur. Over the past several years, I have gained commercial experience with game projects, web systems, mobile applications, and applied machine learning.
My primary hobby is solo travel and mountaineering. I have travelled alone through more than 20 countries and have climbed several mountain peaks. Additionally, I practice recreational PADI‑level diving and ride a motorcycle both on racetracks and in natural environments.
Below is an overview of my main areas of work: game development, web development, mobile applications, and machine learning with applied AI.
I have commercial experience contributing to indie games across several genres, including platformers, arcade titles, and visual novels. My responsibilities have included implementing game logic, progression systems, user interfaces, and integrating supporting services.
In web development, I have worked on projects with diverse domains and complexity levels. The scope has ranged from individual modules to full‑scale systems, including an airline ticket booking system and a complete web application for a medical center.
I have commercial experience building mobile applications using Flutter and Kotlin. Project work has included designing application architecture, implementing client‑side logic, handling networking and local data storage, and integrating external services.
In machine learning and AI, I have practical experience designing and deploying applied solutions. This includes developing tools for stock‑market technical analysis based on machine learning algorithms, configuring data collection and processing pipelines, and integrating models into production workflows. A separate focus is the development of my own AI systems with an emphasis on quality, reproducibility, and controlled behavior.
In day‑to‑day work, I rely on version control systems, automation tools, and testing frameworks, and follow standard collaborative development practices. I pay particular attention to reproducible environments, transparent change history, and the ability to scale and maintain solutions over time.
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