Skip to content
This repository was archived by the owner on Dec 23, 2017. It is now read-only.

HiCallMeHumming/studyOutline

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 

Repository files navigation

The following lines were added to the "OutlineEffect.cs" script:

Line 64: public Color lineColor3 = Color.yellow;

Line 86: Material outline4Material;

Line 107 and 108:
            else
                return outline4Material;
                
Line 301 and 302:
            if (outline4Material == null)
                outline4Material = CreateMaterial(new Color(1, 1, 0, 0));
                
Line 315: DestroyImmediate(outline4Material);

Line 323: outline4Material = null;

===================================================================================================================

The following lines were added to the "OutlineShader.shader" script:

Line 97: bool yellow = sample1.y > h || sample2.y > h || sample3.y > h || sample4.y > h;

Line 99: if ((red && blue) || (green && blue) || (red && green) || (yellow && red) || (yellow && blue) || (yellow && green))
  (Line 99 was modified, adding the "yellow && [...]" bool to the line)
  
Line 147: half4 "_lineColor4"

Line 237 to 243:
else if (sample1.y > h || sample2.y > h || sample3.y > h || sample4.y > h)
			{
				outline = _LineColor4 * _LineIntensity * _LineColor4.a;
				if (outsideDark)
					originalPixel *= 1 - _LineColor4.a;
				hasOutline = true;
			}_
      

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published