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1.Fractal generator done by implementing L-System in Unreal Engine enviroment and by using recursion.
HilbertCurve3DHilbertCurveLSystem TreeKoch CurvePeano CurveBranch TreeSierpinski TriangleHeighway Dragon
2.Visualization of Mandelbrot and Julia set made by creating custom shader.
Mandelbrot setJulia set
3.A simple dungeon generator using runtime mesh component.
Dungeon generator
4.A track generator.
Track generator
5.Visualization of Lorenz Attractor
Lorenz Attractor
6.Nebula generator by creating procedural textures.