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Perceiving Systems Mesh Package

This package contains core functions for manipulating meshes and visualizing them. It requires Python 3.5+ and is supported on Linux and macOS operating systems.

The Mesh processing libraries support several of our projects such as

Requirements

This package requires the Boost <http://www.boost.org> libraries in order to work.

You can either create a dedicated Conda virtual environment and install Boost from Anaconda (see Installation with Conda), or compile your own local version and install it globally on Linux with

$ sudo apt-get install libboost-dev
# the default BOOST_INCLUDE_DIRS path is /usr/include

or on macOS

$ brew install boost
$ brew --prefix boost   # show BOOST_INCLUDE_DIRS path

Installation

First, create a dedicated Python virtual environment and activate it:

$ python3 -m venv --copies my_venv
$ source my_venv/bin/activate

You should then compile and install the psbody-mesh package easily using the Makefile:

$ BOOST_INCLUDE_DIRS=/path/to/boost/include make all

Installation with Conda

Note: This guide has been written for and tested on Linux Ubuntu 18.04; however, given its dependence on Conda, it should be (easily) adaptable to other operative systems.

  1. First, create a dedicated Python 3 virtual environment and activate it; note that you can replace my_venv with another string (in all of the following commands) in order to give the virtual environment a custom name:

    $ conda create --name my_venv python=3.8
    $ conda activate my_venv
  2. Install the Boost libraries through an Anaconda package:

    $ conda install -c anaconda boost
  3. Clone into the psbody-mesh repository:

    $ git clone https://github.com/MPI-IS/mesh
  4. Install the psbody-mesh package easily with pip:

    $ pip install --upgrade -r mesh/requirements.txt
    $ pip install --no-deps --install-option="--boost-location=$$BOOST_INCLUDE_DIRS" --verbose --no-cache-dir mesh/.
  5. Done! Now you can add import psbody.mesh to any of your Python 3 scripts and execute them in the virtual environment thus created.

Testing

To run the tests, simply do:

$ make tests

Documentation

A detailed documentation can be compiled using the Makefile:

$ make documentation

Viewing the Meshes

Starting from version 0.4 meshviewer ships with meshviewer -- a program that allows you to display polygonal meshes produced by mesh package.

Viewing a mesh on a local machine

The most straightforward use-case is viewing the mesh on the same machine where it is stored. To do this simply run

$ meshviewer view sphere.obj

This will create an interactive window with your mesh rendering. You can render more than one mesh in the same window by passing several paths to view command

$ meshviewer view sphere.obj cylinder.obj

This will arrange the subplots horizontally in a row. If you want a grid arrangement, you can specify the grid parameters explicitly

$ meshviewer view -nx 2 -ny 2 *.obj

Viewing a mesh from a remote machine

It is also possible to view a mesh stored on a remote machine. To do this you need mesh to be installed on both the local and the remote machines. You start by opening an empty viewer window listening on a network port

(local) $ meshviewer open --port 3000

To stream a shape to this viewer you have to either pick a port that is visible from the remote machine or by manually exposing the port when connecting. For example, through SSH port forwarding

(local) $ ssh -R 3000:127.0.0.1:3000 user@host

Then on a remote machine you use view command pointing to the locally forwarded port

(remote) $ meshviewer view -p 3000 sphere.obj

This should display the remote mesh on your local viewer. In case it does not it might be caused by the network connection being closed before the mesh could be sent. To work around this one can try increasing the timeout up to 1 second

(remote) $ meshviewer view -p 3000 --timeout 1 sphere.obj

To take a snapshot you should locally run a snap command

(local) $ meshviewer snap -p 3000 sphere.png

License

Please refer for LICENSE.txt for using this software. The software is compiled using CGAL sources following the license in CGAL_LICENSE.pdf

Acknowledgments

We thank the external contribution from the following people:

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