Engineering Thesis ARPG project in Unreal Engine 5.1 using Gameplay Ability System with the premise of implementing interesting algorithms for droping items. Good drop good game get good noobs.
- W - Move Forward
- S - Move Backwards
- A - Move Left
- D - Move Right
- Mouse - Control Camera
- Space - Dodge / Dash
- E - Interact
- Left Click - Attack
- Shift + Left Click - Heavy Attack
- R - Weapon Skill
- Q - Use Item
- Middle Mouse Button - Lock onto target
- ESC - Main Menu
- ESC - Exit any opened menu
- Left Stick - Move Around
- Right Stick - Control Camera
- B - Dodge / Dash
- A - Interact
- RB - Attack
- RT - Heavy Attack
- LT - Weapon Skill
- X - Use Item
- Right Stick Press - Lock onto target
- Menu button - Main Menu
- Menu button - Exit any opened menu
- Main Hero: Paragon Kwang
- Environmental assets: Modular Gothic Temple
- Enemies: Quadruped Fantasy Creatures
- Equipment: Free Fantasy Weapon Sample Pack
- UI: DARK FANTASY UI
- Font: Adobe Garamond
- Item Icons (AI generated): OpenArt