This repository was archived by the owner on May 23, 2023. It is now read-only.
Tags: Courseplay/courseplay
Tags
Push ModHub Update
Changelog 6.5.0.0
- Countless fixes for SP and MP.
- Enabled debug channels for non-developer version.
- Mode9 course simplified, now only needs a wait point at the unload position.
For more details, check GitHub or website.
- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
- Food mixer now works in Mode9.
- Mode10 now change its work mode based on the attached tool.
- Shields can now be attached at the front (also for vehicle with turned cabin).
- Shield and shovel work width is now calculated automatically and better visual when change the value.
- Search radius in Mode10 is now visible when changing the value.
- Mode2 can now be used with AD.
- Some Mode2 tweaks.
- Better pocket handling for combines.
- Follow chopper through turn is now better and faster.
- Tool position can now be saved in Mode8, for combine and sugarcane trailer.
- Sugarcane trailer can now be used to overload in Mode3.
- Course generator settings are now saved in the vehicles.xml.
- Fuel save improved.
- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg.
- Fixed HelperLimit by @tn4799.
- Display full vehicle name by @KITT3000.
Push Release 6.4.1.0 - Moved all the old cp.workwidth to the Work width setting. - Moved cp.laneNumber to the multi tools setting. - Created a field edge path setting instead of cp.fieldEdge. - Removed old cp.laneOffset - Small MP toolOffsetX fix. - Fixes custom fields in MP. - Small work width fixs for mods. - Enables automatic work width calculation for shovels. - Should fix #7324
Push Release 6.4.0.9 - Fixed turn diameter bug. #7550 - Enables Shields attached at front of ShieldAIDrivers. - Small CompactingAIDriver fix. - Enables automatic shield work width calculation. - diff small MP fixes - Use another speed in follow Chopper through Turn to make it more reliable
Push Release - fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799 - fixed #7432 - fixed limited helper limit by @tn4799 - should fix #7420 - fixed an Issue for multitool course when use pathfinder in turns - fixed offset course for multitool - fix Stephan-S/FS19_AutoDrive#2086 - removed debuglines from HUD - add sugar cane trailers for mode3 (overloading) - improoved pocket handling (drive back before drive to unload course) - display full vehicle name by @KITT3000 - Issue #7422: - Mode 10 only stops autodrive unloader if needed now. - Changed the mode 10 driver lane iterations. The driver always starts at the middle and drives alternating to the left and right side. - Small mode 9 trigger detection improvements, might fix #7440.
Update modDesc.xml Push Release Added pipe tool positions to mode 8 and combine AIDriver Save Pipe Position for Field Supply? (And combines with conveyor) #7328 Added sugar cane trailer tool positions to enable unloading them. Zuckerrohranhänger werden nicht entladen #4021 Added harvester pipe positions Vehicle unloading problem on uneven terrain, Ropa Panther 2 #6053 Added TriggerSensor to handle the speed before a loading trigger in mode 4 -> might fix Kalkstreuer fährt nach dem auffüllen mit Überlader langsam #7299 as that one is hard to test, it does not always appear...
PreviousNext