Binary serialization helper godot and nodejs !
Written with this api
- Godot 3.X
- NodeJS 10.14.0 LTS or greater
npm install --save @gd-com/utils
For an example take a look @gd-com/examples !
var gdCom = require('@gd-com/utils') // var { GdBuffer } = require('@gd-com/utils')
var wanted = 'test'
const buff = new gdCom.GdBuffer()
buff.putVar(wanted)
const recieved = buff.getVar()
console.log(recieved === wanted) // is true
// buffer is empty !| Method | Return |
|---|---|
| new GdBuffer() | GdBuffer Object |
| new GdBuffer(buffer) | GdBuffer Object with initial buffer data |
| ------------------------------- | ------------------------------ |
| getVar() | Object |
| get8() | Object |
| get16() | Object |
| get32() | Object |
| get64() | Object |
| getU8() | Object |
| getU16() | Object |
| getU32() | Object |
| getU64() | Object |
| getFloat() | Object |
| getDouble() | Object |
| getString() | Object |
| ------------------------------- | ------------------------------ |
| putVar(value) | void |
| put8(value) | void |
| put16(value) | void |
| put32(value) | void |
| put64(value) | void |
| putU8(value) | void |
| putU16(value) | void |
| putU32(value) | void |
| putU64(value) | void |
| putFloat(value) | void |
| putDouble(value) | void |
| putString(value) | void |
| ------------------------------- | ------------------------------ |
| getBuffer() | Buffer |
Use GdBuffer is recommanded !
| Method | Return |
|---|---|
| getVar(buffer, offset = 0) | Object { value, length } |
| get8(buffer, offset = 0) | Object { value, length } |
| get16(buffer, offset = 0) | Object { value, length } |
| get32(buffer, offset = 0) | Object { value, length } |
| get64(buffer, offset = 0) | Object { value, length } |
| getU8(buffer, offset = 0) | Object { value, length } |
| getU16(buffer, offset = 0) | Object { value, length } |
| getU32(buffer, offset = 0) | Object { value, length } |
| getU64(buffer, offset = 0) | Object { value, length } |
| getFloat(buffer, offset = 0) | Object { value, length } |
| getDouble(buffer, offset = 0) | Object { value, length } |
| getString(buffer, offset = 0) | Object { value, length } |
| Method | Return |
|---|---|
| putVar(value) | Buffer |
| put8(value) | Buffer |
| put16(value) | Buffer |
| put32(value) | Buffer |
| put64(value) | Buffer |
| putU8(value) | Buffer |
| putU16(value) | Buffer |
| putU32(value) | Buffer |
| putU64(value) | Buffer |
| putFloat(value) | Buffer |
| putDouble(value) | Buffer |
| putString(value) | Buffer |
Usage example :
var gdCom = require('@gd-com/utils') // var { putVar, getVar } = require('@gd-com/utils')
var wanted = 'test'
let encoded = gdCom.putVar(wanted)
let decoded = gdCom.getVar(encoded)
console.log(decoded.value)const net = require('net')
const { StreamTcp, GdBuffer, addLengthFront } = require('@gd-com/utils')
let server = net.createServer((socket) => {
const tcpSplit = new StreamTcp()
socket.pipe(tcpSplit).on('data', (data) => {
const packet = new GdBuffer(data)
const decoded = packet.getVar()
console.log('receive :', decoded)
const packetToSend = new GdBuffer()
packetToSend.putVar(Math.random())
// we need to put the packet length on top cause it's tcp
let toSend = addLengthFront(packetToSend.getBuffer())
console.log('send :', toSend)
socket.write(toSend)
})
socket.on('error', () => console.log('Bye :('))
})
server.on('error', (err) => {
throw err
})
server.listen(8090, '127.0.0.1', () => {
console.log(`Server launched TCP 127.0.0.1:${8090}`)
})git clone git@github.com:gd-com/utils.git gd-com-utils
cd gd-com-utils
npm install or yarn install
npm run lint && npm run test
Please read CONTRIBUTING for details on our code of conduct, and the process for submitting pull requests to us.
This project is licensed under the MIT License - see the LICENSE file for details
- Godot
- Godot France
- GDQuest
- IG-Dev
- Salsa2k for the initial work
