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AkarErdem/README.md

Hello, I'm Erdem! 👋

Typing SVG

I'm a Gameplay Programmer based in the Netherlands. I have 6 years of experience in the game industry, specializing in gameplay and UI programming. I work fluently with Unreal Engine 5.6 (C++20) and Unity 6 (C#), using the strengths of each engine to design, implement, and optimize gameplay features. I have worked with teams ranging from under 20 people to over 200, collaborating closely with game designers to refine mechanics and with artists to align visuals with gameplay.

🛠️ Skills

Programming:

Technologies:

Visual Studio Visual Studio Code Rider Jenkins Postman GitLab CI Agile Slack Discord Bitbucket Confluence

📫 Contact

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  1. ProjectArcane-TopDownRPG ProjectArcane-TopDownRPG Public

    Top down RPG style game, filled with systems architected using Unreal Engine's built-in Gameplay Ability System (GAS)

    C++ 3 1

  2. GASDocumentation GASDocumentation Public

    Forked from tranek/GASDocumentation

    My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

    C++

  3. UniTask UniTask Public

    Forked from Cysharp/UniTask

    Provides an efficient allocation free async/await integration for Unity.

    C#

  4. R3 R3 Public

    Forked from Cysharp/R3

    The new future of dotnet/reactive and UniRx.

    C#