I'm a Gameplay Programmer based in the Netherlands. I have 6 years of experience in the game industry, specializing in gameplay and UI programming. I work fluently with Unreal Engine 5.6 (C++20) and Unity 6 (C#), using the strengths of each engine to design, implement, and optimize gameplay features. I have worked with teams ranging from under 20 people to over 200, collaborating closely with game designers to refine mechanics and with artists to align visuals with gameplay.
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