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Android UniversalVideoView

UniversalVideoView is a Android widget helps playing video easier, which is similar with the Android system native VideoView, but with more Media Controller customization.

Sample Screenshot 1 Sample Screenshot 2

Usage

For a working implementation of this project see the sample app.

  1. Download the library source and refer it as a library project.

  2. Include the UniversalVideoView and UniversalMediaController widget in your layout. This should usually be placed in the same parent ViewGroup, which makes sense when in full screen state.

       <FrameLayout
           android:id="@+id/video_layout"
           android:layout_width="fill_parent"
           android:layout_height="200dp"
           android:background="@android:color/black">
    
           <com.universalvideoview.UniversalVideoView
               android:id="@+id/videoView"
               android:layout_width="fill_parent"
               android:layout_height="fill_parent"
               android:layout_gravity="center"
               app:uvv_fitXY="false" />
    
           <com.universalvideoview.UniversalMediaController
               android:id="@+id/media_controller"
               android:layout_width="fill_parent"
               android:layout_height="fill_parent"
               app:uvv_scalable="true" />
    
       </FrameLayout>
    
  3. In your onCreate method, set the UniversalMediaController to the UniversalVideoView and implements the UniversalVideoView.VideoViewCallback Callback.

       View mBottomLayout;
       View mVideoLayout;
       UniversalVideoView mVideoView;
       UniversalMediaController mMediaController;
    
       mVideoView = (UniversalVideoView) findViewById(R.id.videoView);
       mMediaController = (UniversalMediaController) findViewById(R.id.media_controller);
       mVideoView.setMediaController(mMediaController);
    
       mVideoView.setVideoViewCallback(new UniversalVideoView.VideoViewCallback() {
           @Override
           public void onScaleChange(boolean isFullscreen) {
               this.isFullscreen = isFullscreen;
               if (isFullscreen) {
                   ViewGroup.LayoutParams layoutParams = mVideoLayout.getLayoutParams();
                   layoutParams.width = ViewGroup.LayoutParams.MATCH_PARENT;
                   layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT;
                   mVideoLayout.setLayoutParams(layoutParams);
                   //GONE the unconcerned views to leave room for video and controller
                   mBottomLayout.setVisibility(View.GONE);
               } else {
                   ViewGroup.LayoutParams layoutParams = mVideoLayout.getLayoutParams();
                   layoutParams.width = ViewGroup.LayoutParams.MATCH_PARENT;
                   layoutParams.height = this.cachedHeight;
                   mVideoLayout.setLayoutParams(layoutParams);
                   mBottomLayout.setVisibility(View.VISIBLE);
               }
           }
    
           @Override
           public void onPause(MediaPlayer mediaPlayer) { // Video pause
               Log.d(TAG, "onPause UniversalVideoView callback");
           }
    
           @Override
           public void onStart(MediaPlayer mediaPlayer) { // Video start/resume to play
               Log.d(TAG, "onStart UniversalVideoView callback");
           }
    
           @Override
           public void onBufferingStart(MediaPlayer mediaPlayer) {// steam start loading
               Log.d(TAG, "onBufferingStart UniversalVideoView callback");
           }
    
           @Override
           public void onBufferingEnd(MediaPlayer mediaPlayer) {// steam end loading
               Log.d(TAG, "onBufferingEnd UniversalVideoView callback");
           }
    
       });
    

##Note

  • Support Android Gingerbread V2.3(API Level 9 and above).
  • UniversalVideoView does not retain its full state when going into the background. You should save or restore the state and take care of the Activity Lifecycle.
  • You may need to set the android:configChanges="orientation|keyboardHidden|screenSize" for your Activity in AndroidManifest.xml to prevent the system from recreate the Activity while phone rotation.

Customization

  • uvv_fitXY attribute for UniversalVideoView, Video scale to fill the VideoView's dimension or keep Aspect Ratio (default) likes Android framework VideoView.
  • uvv_scalable attribute for UniversalMediaController, show or hide the scale button. if you will not play the video in fullscreen.

TODO

  • Brightness control on UniversalMediaController.
  • Volume Control on UniversalMediaController.
  • Auto switch to full screen on landscape mode.

Developed By

License

Copyright 2015 Andy Ke

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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视频播放器,可以横竖屏切换。

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